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    Frontlines - Fuel of War Digital River Patch 1.1.0



    Downloads: 124  Add to download basket  Tell us about an update
    User Rating:
    Rated by:
    Good (3.1/5)
    13 user(s)
    Developer:

    Genre / Price:

    Filesize:

    Last Updated:

    Category:
    THQ | More from this developer
    FPS / FREE
    289 MB
    June 6th, 2008, 12:32 GMT
    C: \ Patch

     Read user reviews (0)  Add a review  Refer to a friend  Subscribe

     

    Frontlines - Fuel of War Digital River Patch description

     

    Set in a fictional future based upon the headlines of today, F.O.W. brings players into the world’s next great war.

    Not too far in the future… The global natural resources are on the brink of depletion. As our economies and our way of life tumble into chaos, the superpowers clash to gain control.

    Set in a fictional future based upon the headlines of today, F.O.W. brings players into the world's next great war. As society succumbs to a worldwide energy crisis, a new global depression takes hold. Amidst this desperate backdrop, two superpower alliances emerge. Join the battle on the frontlines of tomorrow as the Western Coalition or the Red Star Alliance. Download the patch now!

    Here are some key features of "Frontlines Fuel of War":

    · Tomorrow's weapons, today:
    · As depicted in F.O.W., the U.S./E.U. and Russia/China have combined their military research and budgets, and the result is over 60 next-gen vehicles and weapons inspired by military designs for the near future. This includes remote controlled drones, gun cams, and next-generation counter-measures systems, all of which are player-controllable.
    · Advanced information sharing:
    · Use high-tech combat systems to collect and relay recon, targeting, and threat information between team mates. Target acquisition and sharing between vehicle occupants is just one example of F.O.W.'s focus on an advanced team play experience.


    What's New in This Release:

    New Features
    · PunkBuster anti-cheat has been added
    · Spawn Protection – To prevent spawn camping, players will spawn with a few seconds of invulnerability that will end if they perform an action

    New Server Browser
    · Phase 1 of the NEW Server Browser
    · New streamlined design with easy to use layout
    · Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number
    · Server Name filter will search entire through entire server names for matching criteria
    · Player filter will default to the minimum number entered. This field also accepts ranges such as 10-40
    · Ping filter will take the number entered as the max ping allowed. This field also accepts ranges as well
    · Server Information Box
    · Added server IP display
    · Added server name display
    · Added text clan/server company/message of the day support
    · Added ability to cancel server search and the server browser will continue to display already pulled servers
    · Can apply filters to pulled servers
    · Server browser no longer refreshes when coming back from the server info screens
    · Enter IP address can now use IP's with ports and can use alpha characters

    Gameplay
    · Players can no longer stick landmines onto their legs
    · Invert controls for land vehicles has been fixed
    · Turrets will no longer continue firing when squad menu is raised
    · All passengers in a vehicle will see hit notifications
    · Sentry guns take slightly less damage to destroy
    · Sentry guns will cause slightly less damage
    · Sentry guns will no longer respawn after being destroyed (single-player game)
    · Grenade launcher damage vs infantry has been slightly reduced
    · Railgun rounds, clips, fire speed and damage radius have been modified, increasing the effectiveness of the weapon
    · Character Movement Changes
    · Forced pause which prevented the player from moving when recovering from a jump has been removed
    · Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)
    · Multiple fixes should result is much less visible "sliding", "worming" and "Dolphin" effects from transitioning between crouch to standing, crouch to prone and prone to standing
    · Sprinting while crouched or prone has been removed
    · Jumping from and to prone should now be impossible
    · A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming)
    · Character ground speed has been slightly increased, this includes strafe speed
    · Free fall speed has increased for a more realistic feeling
    · Single Player: Graveyard – Destroying all tanks will now always advance the frontline properly

    User Interface
    · Action key (E) can now be changed to any key. This key is also used for "Exit Vehicle" functionality and is listed under Infantry controls.
    · Scoreboard bugs related to double entries and zero point entries fixed
    · Scoreboard now displays server name, server IP and personal ping
    · Player can now paste text longer then the max characters set for a text box

    Crashes
    · Fix for reported ATI X800/X850 user crashes on start up
    · Vsync default setting is now turned to off, solving some crashes for lower end cards (this is the Maximize Framerate option in the Video- Advanced tab)
    · Added NULL check to stop players from inputting illegal characters and crashing the game
    · Systems with the Ageia PhysX card will no longer result in game crashes
    · Server crash caused by PhysX issue has been addressed

    Localization
    · Polish language fixes to load screens and gameplay text

    · Miscellaneous
    · Registry fix to document the running version number and installed SKU (EFIS, E, EG etc). This will allow for improved patch installation detection

      


    TAGS:

    Frontlines patch | Fuel of War | game patch | Frontlines | Fuel | War

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