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    Europa Universalis 3: Divine Wind Patch 5.1

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    Downloads: 13,929  Tell us about an update
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    Category:
    Paradox Interactive | More from this developer
    Other / FREE
    19.30 MB
    August 8th, 2011, 10:57 GMT [view history]
    C: \ Patch

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    Europa Universalis 3: Divine Wind Patch description

    This is the latest patch for the game Europa Universalis 3: Divine Wind

    At the demand of the devout fanbase, this is the 4th expansion of the classic historical strategy game Europa Universalis III. Enhancing every aspect of the game to create an even deeper and more rewarding experience.

    This is a very useful update that will fix various bugs and also improves gameplay. Get this patch right now and make sure you benefit from the latest features available.

    Requirements:

    · Europa Universalis 3: Divine Wind

    What's New in This Release: [ read full changelog ]

    AI:
    · The AI is far less likely to join losing wars or countries that can’t handle fighting the war.
    · AI is no longer interested in buying non-cores inside the empire if not a member.
    · AI will no longer diplo annex countries inside the empire unless he got cores on them. Will still annex if he can keep a large share of it.
    · The AI will disband troops it cannot afford
    · AI is now far more reluctant to ally with someone at war.
    · Ai is a bit more reluctant in joining in with agressors against someone else that is their ally.
    · Army AI: More wary of splitting its forces to besiege
    · AI now properly checks if its allowed to send colonists or not.
    · Army AI: Fixed a bug preventing proper army pursuit
    · Army AI: Better at rebel whacking
    · AI will now prioritise building buildings if it is close to the magistrate caps.
    · AI is more likely to give up tribute to hordes if losing wars against them.

    Gamebalance:
    · Fixed an exploit which allowed you to move a policy slider multiple times in one go.
    · Fixed the exploit where you could refuse "too good" peace offers at -3 by ignoring them.
    · Fixed loophole that made it possible to destroy other countries manufactories.
    · Improved the effects of the #3 & #4 government buildings.
    · Tweaked costs for when you can create and destroy centers of trade upwards a fair bit.
    · The limit for autospawn of trade centers are now 40 provinces insted of 35.
    · Automatically spawning trade centers will no longer spawn inside a trade league.
    · Units will now have their movements properly reset always, when forced to retreat.
    · Foreign armies will now automatically disband the shogunate if they control all the daimyo's capitals, including Japan proper.
    · Ttweaked up magistrate gain a little bit again.
    · Improved vetting, ecumenism, viceroys , siege corps & land of opportunity ideas.
    · Despotic monarchy is now a fair bit slower to change its sliders to balance it versus feudal monarchy.
    · Non-nomads can no longer annex nomads. (and vice-versa)
    · Mercenary pools now upgrade over time when not used. Ie, no more latin knights filling it up.
    · The emperor now gets a core and some reduced infamy for taking a province off agressors.
    · Red priority will now only make sure you keep 2 merchants in a cot.
    · Building things in your national focus restore parts of the magistrates when the building is finished.
    · Every time a colony gets a trade goods picked, they gain one magistrate.
    · Nomad tribute now expires properly, both when the original country no longer is a nomad, and when they are not neighbours anymore.
    · Nomads can no longer be part of a union.
    · Positioning is now properly capped in naval battles.
    · Morale damage in navalcombat is no longer x100.
    · Going bankrupt now clears all tribute relations.
    · China can no longer get conquistadors or explorers unless the eunuchs are in power.
    · Starting fleet is now scaled by techgroup.
    · Civ/horde CBs now also apply to tribal_democracys
    · Hordes can no longer claim defender of the faith.
    · Non-Hordes can now actually get tributes from hordes.
    · Annexation is not always immediately accepted anymore.
    · Going bankrupt now lowers the size of your fleet to below force limits.
    · Vassalizing japan while daimyo’s are still around is now far more costly.
    · Vassals or junior partners of a union can no longer claim the defender of the faith.
    · You only get compete chance from your leaguemaster if you have similar or lower badboy.
    · You can now put your own vassals in your sphere of influence should you so desire it.
    · A country getting vassalized will now break all its unions it is in.
    · Alliances for vassals will now expire properly. (ie, one with others than their overlords.)
    · The japanese emperor can no longer be inherited by outsiders.
    · Mandate of Heaven now requires Celestial Empire.
    · Its no longer possible to change from celestial empire.
    · Western Influences is against the Mandate of Heaven.
    · Nerfed a few stability costs and revolt risk reductions with China.
    · Added a 3 cultural decisions to strenghen chinese factions if you got officials.
    · Reformed religion now comes a little bit slower after the rise of protestantism.
    · The reformation is now a little bit slower.
    · Reworked demands for several trading goods.
    · Supply from goods is now far less when a province is occupied, blockaded or looted.
    · A country being forced to release a country through peace is now set to be a truce with that country.
    · You now have access through any vassal if you are at war with its overlord.
    · Normalised gun damage in naval battles. Guns on each ship type now do the same damage in fire phase.
    · Building levels 1-4 are no longer destroyed on ownershipchange when new owner has core.
    · Galleys are now a little bit better in inland seas.
    · The witchcraft act gives more missionaries
    · Positioning cap now defends on the amount of cannons on the ship in the fleets. 100 cannons = 1% less in cap.
    · You can always call in your vassals in any war you participate in.
    · Naval maintenance is no longer a joke.
    · The naval maintenance factor is now separate per ship type
    · Lowered maintenance factor for galleys, and, especially, transports.
    · Naval Maintenance is now scaled on tech level.
    · Alliances with hordes will now expire properly.
    · Hordes occupying provinces will now destroy a building every three month they have occupied a province.
    · If a province bordering a horde has no buildings and have been occupied by a horde for at least a year, then they will automatically become horde owned.
    · Increased the time it takes for horde to conquer non-core territory.
    · Harsh terrain makes it slower for hordes to destroy buildings.
    · Techgroup affects how quickly a province falls to horde building destruction.
    · Armies can never retreat for more than 1 province in a go.
    · Its no longer possible to exploit peaceoffers to cripple an AI with BB for no provinces.
    · Implemented a system for giving countries a bi-yearly random event.
    · Lots of events that had multiple versions depending on your size, now use one event and scale the actual effects on your income/tech etc.
    · Added 35 new random events for yearly pulse, a majority of them positive.
    · Docks now are rather more useful.
    · Forts in mountains and hills now take a slightly longer time to siege.
    · Countries can no longer exists as pure colonies.
    · Tributes from peace with horde is now worth a fixed sum in peace costs.
    · Terrain bonus for nomad protection is now a fair bit higher.
    · Steppe Hordes now have a higher base revolt risk.
    · Orthodox countries get same amount of colonists as Catholics do now.
    · Several Russian missions now give nice taxbase and manpower boosts.
    · Siege duration is now affected more by game difficulty levels.

    Interface Improvements:
    · Added shortcut tooltips from v2
    · Added movement arrow upgrades from v2
    · Fixed a tooltip error for lesser union partners in sphere mapmode.
    · Improved detailed tooltip for cultural tradition change.
    · Owned province reduction on compete, from targets is now displayed properly as 0-100 instead of 0-1.
    · Remove-core effect is now shown even when you don’t have a core on that province.
    · Loans will now properly offer the option to pay/extend at reload, even if game is saved while dialog is up.
    · Advisor death message now lists the title of the advisor dieing.
    · Changed highlighting on the infamy toolip.
    · Improved display of troopsizes in the military ledger page.
    · Culture decisions will no longer clutter the history log.
    · Sorting now works on countries on the leader ledger page.
    · Gaining revolt risk directly from events is now colored red, not green.
    · Cav to Inf ratio is also shown as tooltip over cavalry value in a selected unit.
    · Mission popups now appear at the start of the game.
    · Nationalism expiry tooltip is now correct even when its just added nationalism from rebels.
    · Added mapmode for economical value of provinces.
    · Added mapmode for manpower levels.
    · Added mapmode for fortlevels.
    · Added mapmode for stability costs.
    · Added mapmode for trade value of each province.
    · Added mapmode for supply limit. (generic if no unit selected, else depending on selected unit.)
    · Added mapmode for missionary placement.
    · Added mapmode for buildings.
    · Added mapmode for recruiting troops costs.
    · Added mapmode for recruiting ships costs.
    · Added mapmode for technology comparison.
    · Added in the specific icons for the new mapmodes.
    · Positioning cap is now shown at the unit strength tooltip.
    · You can now see how much a province cost to raise stability for.
    · You can now set armies to auto-hunt rebels.
    · You can now split units by just clicking one button.
    · Recruiting advisors now actually show the effect they give in the immediate tooltip.
    · Revolt mapmode now shows which seazones have been patrolled recently.
    · Supply limit mapmode now have black stripes in territory where your reinforcements will suffer.
    · Camera will no longer move while editing names.
    · Bottomline in the goodspages in the ledger now gives tooltips.
    · Attrition status is now updated automatically in the outliner.
    · Building mapmode now gives important info on buildings to horde countries about what border what they currently control.
    · Added another outliner category for "human players", which is rather useful in MP.
    · Swapped order of infantry and cavalry in one tooltip to be consistent.
    · Tradevalue mapmode now colors gold blue.
    · Tweaked colors in missionary mapmode.
    · Its no longer possible to split fleets that have units loaded on them.

    User Modding:
    · The command secede_province now takes previous_owner as an argument
    · Added support for set_province_flag & clr_province_flag in province history.
    · Added a 'trade_range = yes/no' trigger.
    · Added a 'remove_core_from = TAG' effect to be used in province scope.
    · years_of_income effect is now possible to do in a province scope, and is depending on the province income.
    · Define_ruler and define_heir will now properly randomize any stat that is not set in the script.
    · Create general/admiral/explorer/conquistador now picks a female name if the level is

      


    TAGS:

    Europa Universalis 3 | Divine Wind | Europa Universalis 3 update | europa | universalis | divine



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