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Empire Earth II 1.2 US Patch

Download Empire Earth II 1.2 US Patch
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 Downloads: 2,647
Rating: Good (3.1/5) | Rated by: 24 user(s)
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 Developer: Sierra | More products from this developer
 Genre: RTS
 Price: FREE 
 Size: 36.7 MB
 Last Updated: November 17th, 2005 05:02
 Category: C: \ Patch
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    Download Empire Earth II US Patch 12

Empire Earth II US Patch 12 description
Empire Earth II will build upon the success of its predecessor by adding unique units, powers, leaders, and inherent bonuses

Become the greatest conqueror of all time by creating, building and forging the grandest of all empires as you progress through 15 epochs that span more than 10,000 years of history.

Introducing new units, powers and leaders through 3 expansive campaigns, Empire Earth II will once again set the standard for real-time strategy games with the latest technology and features that expand both the single-player and multiplayer experience.

Empire Earth II will build upon the success of its predecessor by adding unique units, powers, leaders, and inherent bonuses to all of the game's 14 different civilizations. Cities, territories, and borders in Empire Earth II, often treated as "eye candy" in other real-time strategy games, will factor into game play and be treated as tradable resources much like they are in the real world.

The game's artificial intelligence will be more reactive, dynamic, and variable than its predecessor's, able to adapt to human opponents in ways that are more engaging for the player. And, for the first time in the Empire Earth series, ambient weather and seasons like fog and snowfall will affect game play, forcing players to adapt their strategies to the changing environment.

Here are some key features of "Empire Earth II":

· A Battle for the Ages
· Relive more than 10,000 years of history as you lead one of 14 different civilizations spanning 3 distinct campaigns that feature all-new units, powers and leaders under your control.
· Advanced Opposition
· Challenge an all-new reactive and dynamic artificial intelligence system that will adapt to your every move and test the limits of your strategic warfare knowledge.
· Enhanced Environmental Realism
· Adapt to ever-changing weather conditions and constantly revolving seasons that will impact your civilization's growth and necessitate new tactical initiatives.
· Revolutionary Multiplayer
· Engage your opponents over a LAN or the Internet within nine types of games featuring improved tournament support, multiplayer co-operative scenarios and all-new features including a new reward system for demonstrating superior military, economic, and empire-expanding strategies and a tactical planning
map to coordinate efforts with your team.
· Improved Management Systems
· Simplify your resource management with an advanced Picture-in-Picture (PIP) system that will allow you to maintain distinct control over various regions of your civilization in real-time. That, along with the all-new citizen manager system and revamped research system, will alleviate the need to micro-manage your civilization during the heat of battle


Requirements:

· Minimum Requirements:· Minimum Specifications, Microsoft® Windows® 98/Me/2000/XP operating system; NVIDIA® GeForce™ 3 or equivalent DirectX® 9.0c-compliant 64 MB 3D video card with hardware T&L and pixel shader support; 1.5 GHz Intel® Pentium® 4 processor or equivalent; 256 MB RAM; 1.5 GB of uncompressed hard disk space for game files; DirectX® 9.0c (included); DirectX®-compatible sound card and speakers or headphones; 4X CD-ROM drive; Microsoft® compatible mouse and keyboard; Minimum 56K dial-up modem for online play
· Recommended Specifications, Microsoft® Windows® XP, NVIDIA® GeForce™ 4 or DirectX® 9.0c-compliant 128 MB 3D video card with hardware T&L and pixel shader support; 2.2 GHz Intel® Pentium® 4 or faster processor; 512 MB RAM or more; 1.5 GB of uncompressed hard disk space for game files; DirectX® 9.0c (included); DirectX®-compatible sound card and speakers or headphones; 24X or faster CD-ROM drive; Microsoft® compatible mouse and keyboard; Broadband/LAN, DSL or faster Internet connection for online play


What's New in This Release:

· New GameSpy lobby
· Added ladder and rankings system
· Added cut / paste functionality to in-game lobby
· Increased character buffer to accommodate longer chat messages for in-game lobby
· Added end-user scenario scripting system
· Added documentation / example for making scripted scenarios (located in Scripting Docs folder)
· Added bonus skirmish maps
· Added an option for a simplified hot key map
· CTRL+ALT+S will save the game
· Ctrl+Alt+Q – quit to main screen from anywhere
· Geography defaults to Random in skirmish setup
· Added Random options for Rivers, Forestation, and Elevation (all default to Random)
· Added an option to save favorite skirmish settings
· Added profanity chat filter
· Some improvements in unit balancing
· Animals provide more food
· Wall / tower sections can be selected more easily
· All selected Wall Connectors will now upgrade to Wall Towers when the upgrade is selected, within resource and territory limits
· Fixed bug with Attack Move where Ctrl+Right-Click with an enemy under the cursor was interpreted as an Attack order
· Fixed Helicopters getting stuck on bridges
· Fixed user's online name appearing as (null) to other players
· Fixed incorrect unit titles in stats across multiple epoch games
· Added epoch name to next epoch numerals
· Fixed dead animal reappearing / replaying animation
· Fixed team placement on continents
· Fixed HERCs firing sound / ammo type issue
· Game won't launch game if everyone is set as an observer
· Updated art for modern Turkish infantry units
· De-intensified weather effects for better visual recognition of units and buildings
· Disabled scroll reset when new text is added to chat box
· Fixed citizens not continuing to hunt after harvesting an animal
· Improved pathing: units use roads more intelligently now
· Rams are now placed at the front of formations
· Mixed groups of ranged units and rams will no longer cause rams to spin in place when the group is ordered to attack
· Units ordered to attack move which are already attacking something will NOT STOP attacking their target
· Medics ordered to attack move with a group of combat units will now stop as soon as any unit can attack, and will heal their group members
· Improvements to AI building walls / roads
· AI units won't get stuck in Hold Position anymore
· Deathmatch improvement - AI won't autobuild warehouses
· AI won't try to build a wonder if they're under siege
· Fixed bug where AI would start construction of the same wonder multiple times
· AI deathmatch improvement: Devotes less citizens to wall buildings so as to get military buildings up faster
· AI deathmatch improvement: Upgrades units to veteran/elite more frequently




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Empire Earth II - Become the greatest conqueror of all time by creating, building and forging the grandest of all empires.
Empire Earth II Behind the Scenes Trailer
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Empire Earth II - Become the greatest conqueror of all time by creating, building and forging the grandest of all empires.

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