Emergency 4 French Patch description
Emergency 4 boasts a rich mix of gripping real-time strategy game and true-to-life simulation
Emergency 4 boasts a rich mix of gripping real-time strategy game and true-to-life simulation. The player becomes head of operations in a fictional rescue and catastrophe management organisation, in command of a number of vehicles and staff from the fire department, medical rescue, police and technical services. It's without any dobt a very unique game.
For the first time in the history of the Emergency series, all campaign missions are embedded into one continuous game set in a real town with a sheer infinite number of side-operations and tasks, so linking the various missions together. The player has to manage money as well as setting the right pre-requisites for upcoming missions. The player has to react to a variety of events, developing dynamically 24/7, set against a background of continuous day/night changes and constantly varying weather conditions.
Another new feature are the spectacular overseas operations in the Antarctic and the near East, which present the player with completely new challenges. The sheer number and rich variety of the game’s 20 missions represent a new standard for this genre. The scenes range from medical emergencies to road accidents and large-scale fires, and culminate in earthquakes and floods.
Whether the job involves rescuing casualties, fighting fires or preventing and resolving acts of terror, or introducing the right emergency processes in a catastrophe (with the help of the virtual supervisor of course) the "Save Lives!" motto is always foremost in the player’s mind. These elements make Emergency 4 different to nearly all other real-time strategy games. The game is also benefited by a multiplayer mode and improved controls.
Here are some key features of "Emergency 4":
· 20 extensive missions with various solutions for the player to choose freely. These are dynamically embedded into a looped gamescape
set in a "real-life" town, which serves as the permanent base for the player's operational units.
· Spectacular overseas operations in the Antarctic and the Middle East.
· Improved intuitive player interface: simplified controls, newly developed micromanagement system, extended user interface and Ingame Help, as well as an extensive tutorial.
· The new multiplay co-operation mode allows several players to manage an enormous and totally new operational area.
· Greatly extended continuous game and challenge mode in completely new surroundings.
· New operational units ranging from SEK scouts to recovery helicopters from technical ancillary services, to TransAid, the large-capacity aircraft for overseas operations.
· Dynamic, realistic and unscripted fire breakouts.
· Realistic physical conditions, for instance: collapsing buildings and bridges, and people hit by blast waves. Each object in the gamescape also possesses different realistic properties such as weight and material.
· Greatly improved 3D-graphics with complex effects, for instance: water reflections, glow effects when light reflects from objects, flickering flames, as well as changes in time and weather.
· Scenario Editor: Create your own Mods and Missions
What's New in This Release:
· Problems with multimonitor configurations
· fixed bug where you could not heal squads when no injured person was in the map
· fixed standard command on roadblocks
· fixed crash in editor when editing childs of openhouses
· the train in freeplay/multiplayer won't have a car defect anymore
· fixed flash effect in freeplay/multiplayer
· fixed upgrades in campaign mode after loading
· you can no longer toggle blue lights of other players in multiplayer
· fixed display of inhouse fire, when inhouse fires are not active
· fixed equipment door on SW
· fixed bug in GameObject::RemoveEquipment, that caused crash in m19
· options get saved on click on ok
· fixed steering wheels of cars on pathes
· fixed possible crash in demonstration event
· if client disconnects from game, his remaining squads will get distributed in a more appropriate way
· event gasexplosion and cigarette should't fail immediately anymore
· running multiplayer games will no longer disappear from the serverlist after about 20-35 minutes
· small fixes in serverbrowser display
· if client was in mainmenu while server closed the match, the client couldn't click "continue game"
· sound of decontamination didn't stop in multiplayer
· Small camera bounces near basement garage in MULTIPLAYER-MAP and subway-stairs in FREEPLAY-MAP
· fixed incorrect street-paths, which caused routefinder-problems in MULTIPLAYER-MAP and M03-MAP
· fixed some children and boundingboxes in MULTIPLAYER-MAP
· fixed missing barricade-objects on some walls in FREEPLAY-MAP
· fixed flying diver in FREEPLAY-MAP
· Oilrigcontainer wasn't coolable in CAMPAIGN-MAP and FREEPLAY-MAP
· Miningtruck-explosion wasn't visible in M07-MAP
· Building near bank sometimes wasn't extinguishable in M09-MAP
· fixed flying stone in M13-MAP
· fixed walking diver on water in M13-MAP
· fixed door-animations for vehicles TLF, MTW and LPF
· DLK and LPF were carryable by RL
· FgrT wasn't coolable
· optimized liquids in MULTIPLAYER-MAP and CAMPAIGN-MAP
· Feature / Shortcut added: NUMPAD-"0" -> Send selected vehicles back to base (HQ-button)
· Feature / Shortcut added: "E" or "DELETE"/"ENTF" -> Hold down this key to select an alternative Action for selected Unit/Vehicle and press the right mouse button (Priority-Key). E.g. "land helicopters" or "enter vehicle"