Drox Operative is an addictive action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplaye.
By using this update you will make sure that your game runs bug free and you benefit from the latest features available.
Requirements:
· Drox Operative
What's New in This Release: [ read full changelog ]
· overlord quests now give fear and legend points (Gilgamesh)
· made jump gate/stash area a little safer from storms and asteroids
· unlucky and poverty modes now give a 5% bonus to XP
· changed one of Shadow's traits from Defensive to Stealth
· now handle reduce power load failure better with components that have no durability (namad)
· fixed some problems with Hellfire because it didn't have a max range (Tyrax Lightning)
· added max range to Plasma Web and Radiation Pulse Weapon
· delivering needed items now reduces fear points by 0.5 (not a lot but some)
· rd party NPCs (like in rebellions) are now neutral parties that no one attacks (CaptainWinky)
· increased ECCM components attack per level from 15.0 to 30.0 (Tuidjy)
· monster missiles now do more damage to compensate for slower firing rate
· fixed ship build time being classified when you have a quest to protect that planet
· change race power comparison values a lot (increase planets value by 20X and tech value by 4X)
· added many more names to ships random name generator
· fixed some help topics not getting added correctly if added on first frame (Steve)
· fixed planet name in recession/depression events
· ceasefire label now show up when highlighting Drox logo on relations screen
· now ceasefire text has commas for large costs
· now show race in boss quest titles
· show names now works on sector map
· fixed nevermind, cancel, and money localizations (DarthNihilus)
· changed Galaxy to Sector in help
· fixed Entering, Legendary, Normal, Rarity, Durability, Duration, and Requires localization (DarthNihilus)
· changed JumpGate localization so the word order can be changed (DarthNihilus)
· added depth range support in shaders
· now mention permanently dead/broken on components in hardcore
· no longer count unfixable hardcore components in total repair cost
· no longer show a repair cost on component if unfixable due to hardcore
· should no longer get stuck messages from eliminated races
· fixed Accept, Solve, Ignore, Reject, Demand, and Clear localization (DarthNihilus)