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  • Home > Games > Patch
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    DreamGame Patch 1.0.3.7

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    Downloads: 303  Tell us about an update
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    Category:
    Dream-Up | More from this developer
    Other / FREE
    3.62 MB
    March 30th, 2012, 10:44 GMT [view history]
    C: \ Patch

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    DreamGame Patch description

    This is the latest patch for the DreamGame tool

    DreamGame will offer you the possibility to make your own Video Games and 3D real time applications! DreamGame requires no programming knowledge! With a new powerful Event system, you design your video games and create many game mechanics very easily! Using this update you'll make sure that your tool uses the latest features and is bug free.

    What's New in This Release: [ read full changelog ]

    DG-Manager:
    · Optimize Time Manager on SmartPhone.
    · Add a Spell ID in FX-Manager and the possibility to test it all Triggers: "Take Hit".
    · Now, the Launcher Object of a Spell started from a Flagged Spell Animation, is the Launcher of the 1st Spell.
    · Add the possibility to choose the color of the mini progress LifeBar.
    · Increase the "Mini Progress LifeBar" management: Now, you can enable and disable it when you want on each entity.
    · Add Counter Sub-Event: "Set AutoCount Time".
    · Fix a bug (crash) with "Destroy Object", "Destroy GameUI" and "Destroy Counter" features in edition mode.
    · Add Event: "Teleport Entity on followed Trajectory".
    · Add Trigger: "Click Up on this Object".
    · Remove Trigger: "DblClick on this Object".
    · Add the 2nd value to "Set Slerp Count" Event to set the Slerp Tolerance.
    Add Triggers to manage "In App Purchase" features:
    · . "In App Purchase Transaction Complete".
    · . "In App Purchase Transaction Restore".
    · . "In App Purchase Transaction Failed".
    · . "In App Purchase Transaction Cancelled".
    Add Events to manage "In App Purchase" features:
    · . "In App Purchase" -> "Buy".
    · . "In App Purchase" -> "Get Info" (for developper only).
    · Add Triggers for Internet connection failed: "Internet Connection Error".
    · Add Triggers for iAd CallBack: "Show iAd" and "Hide iAd".
    · Fix a bug when you destroy an objet in Edition Mode (Crash).
    · Add a "NEAREST TARGET" to End Spell life in FX-Manager: The FX get the nearest living entity in its "Far Radius".
    · Fix a bug on the "Travelling" Camera about Min, Max and Height management.
    · Add the Right Pad to manage Camera on the "Travelling" and "Always Back" camera.
    · Optimize the GamePad Manager.
    · Add 2 GameUI Sub-Events: "Enable Aspect Ratio" and "Disable Aspect Ratio". These Events are used if you set the "Rotate" anim on a GameUI.
    · Add 2 Counter Sub-Events: "Enable Aspect Ratio" and "Disable Aspect Ratio". These Events are used for the counter with "Rotate" mode.
    · Remove the TrueType Font manager. Now all system uses the IMG Font in "DATAS/MAPS/FONT/" folder.
    · Add the possibility to track on X, Y and/or Z with all "LookAt" Events.
    · Add 2 "Behavior" Events: "Attract Target2" and "Repulse Target2".
    · Add the possibility to make Sub-Version version automaticaly (like FREE version). For exemple: If you enter "-Free" in the "Sub-Version field, "All SCN files are copied to "name"-Free.scn and all "Change Game Level" Events are modified to call "name"-Free.scn.
    · Fix a bug in DG-Manager with "Select Object by Name".
    · Fix a bug in DG-Manager with the "Set Order" Event after many "Play" and "Stop".
    · Fix a bug with the "Teleport" Event on an object who has a collision mesh.
    · Optimize engine for SmartPhone (iPhone and iPad).
    · Add a system Event to update all Clusters.
    · Replace TrueType management by IMG management.
    · Add the possibility to choose the Blend Type of: GameUI, Counter, Inventory and GameMap.

      


    TAGS:

    Dream Game | DreamGame update | Dream Game patch | dream | game | patch



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