Doom 131 Patch description
DOOM 3 is a terrifying battle with the forces of Hell...
Science has unlocked the gates to the unknown, and now only one man stands between Hell and Earth. A sci-fi horror masterpiece, DOOM 3 is like nothing you have experienced.
Dramatic storyline, pulse-pounding action, incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created with one unique purpose: to scare the "hell" out of you..
Built on id's revolutionary new 3D technology, DOOM 3 is a terrifying battle with the forces of Hell. In DOOM 3, your recent assignment to the Union Aerospace Corporation's Mars research facility seemed simple enough, until their
discoveries and experiments unlocked the gates to Hell itself.
Now, in an epic clash against pure evil you must fight to understand who is with you, who is against you, and what must be done to stop this nightmare from reaching earth.
What's New in This Release:
· Tested and improved Vista compatibility
· Fix a potential crash in physics
· Fix an issue with pak downloaded being immediately appended without filesystem restart
· Fixes to DNS lookup, reduced the stalls
· Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries
· Threading implementation for Mac and Linux is more compliant with the Win32 behaviours
· Fix Alsa sound backend (Linux)
· Fixes to tty code (Linux)
· Fixes for modding/SDK:
· Fix RevBitFieldSwap issue (affected only big endian platforms)
· Fix ReadBindFromSnapshot
· Verbose overflow check in idBitMsg::WriteBits and apply related fixes
· Fix a GetFileList issue
· Expose key states and button states to the game
· Pass lastPredictFrame to the game (client prediction)
· Pass HandleMainMenuCommands to the game
· Pass the GUID to the game (in ClientConnect call)
· Allow game to override gui load menu