Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!
Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.
In Din's Curse, you will be able to explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.
What's New in This Release: [ read full changelog ]
· fixed raider quest (DemonWar)
· fixed leech spelling
· fixed a problem where npcs weren't failing as many quests as they should when upset (Bluddy)
· fixed Krall workers missing their type-specific enhancements (Bluddy) (DemonWar)
· fixed scree not spawning correctly (Bluddy)
· fixed a rounding error in World::getLevelFromMonsterLevel
· added minMoneyBase and maxMoneyBase to systems.gdb (Bluddy)
· fixed typos in both stash help topics
· fixed a bunch of faction issues (desophos)
· centered chat menu a little better
· fixed a rare sound related crash
· fixed game not handling new zone data from master server correctly
· fixed a sound parsing error that can cause a crash
· fixed a typo in manual
· now always send auto attack target across network (should fix blinking selected entity UI) (Bluddy)
· decreased NpcStartingMoneyDebtChance from 0.25 to 0.0625 (should have much less people starving)
· decreased SemiHardcorePenalty from 5 to 4
· dark elf ice storm now correctly marked as a spell (Bluddy)
· fixed Ragnar alert skill notifying the correct faction (Bluddy)
· removed old SkillLichAddFollowers stuff (Bluddy)
· now clear enemies when monster is raised from the dead (Bluddy)
· ported MinHealthPercent/MaxHealthPercent in skills from Drox (Bluddy)
· decreased NpcDeathChance in starving quest from 0.5 to 0.35 (Bluddy)
· increased hunger randomness (increased from 10% to 20%) (Bluddy)
· fixed missing ClassMonsterRogue (Bluddy)
· fixed spiced cider texture (Caal/Manumitted)
· changed Vengence to Vengeance (Roswitha)
· added SkillImbueIceBolt, SkillImbueIceBall, SkillImbueIceRing, SkillImbueFireBolt, SkillImbueFireBall, SkillImbueLightningBolt, SkillImbueChainLightningBolt, and SkillImbuePoisonBolt (Bluddy)
· fixed an infinite loop when starting a new character after winning or losing a world (SamF7)
· fixed petrified chat (Caal)
· fixed a couple chat/item typos (Manumitted)
· changed the Alt help topic to match the newer defaults
· fixed Carnivorous Cave typo (Valgor)
· hunter's trap mastery now gets 2 disarm trap/5 perception per level (Antigrav)
· fixed a spacing issue in intelligence highlight text (timeh)
· on shrunk group quest decreased chance from 0.9 to 0.8 (Haus)