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Dangerous Waters Cumulative English Patch 1.04
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User Rating: Rated by: |
Good (3.6/5) 16 user(s) |
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Dangerous Waters Cumulative English Patch description |
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S.C.S. - Dangerous Waters allows you control of over 10 of the world's most potent naval units Cooperative and head-to-head multiplayer modes allow controllable submarine, surface, and air platforms to battle it out in the definitive naval combat experience.
Players can command a platform on their own in multiplayer, or collaborate with multiple players in "Multi-station Mode" as they each operate individual crew-stations and strive to work together as a team on the SAME platform.
By assigning certain crew stations to be manned by the "virtual crewmen" the player can hand off various functions for the simulation to manage. This allows the player to tailor the game's difficulty level to their liking and the precise level of involvement and micro management that they wish. The player could choose to could monitor every single crew station and himself or choose to just command the platform and to let the A.I. do the rest. Autocrew control is dynamic so the player can enable or disable this feature for every crew station modeled in the game.
Detailed depictions of each controllable units crew-stations and their respective arsenals provide a realistic game play experience. Over 270 meticulously researched and modeled surface, submarine and air units.
Authentic simulation of sensor performance both in the air and through the ocean environment challenge the player to detect unknown enemies. Realistic depiction of flight characteristic, buoyancy, air resistance, and gravity provide realistic control and maneuvering just like in real life.
Updated 3D graphics engine provides realistic depiction of ocean swells, water reflections, and environmental conditions using the latest vertex and pixel shader technologies.
Extensive worldwide database provided by the U.S. Naval Institute www.usni.org offers detailed descriptions of platforms and weaponry to accommodate all possible global conflicts. Over 270 surface, submarine and air units comprising 17 of the world's navies can do battle for control of the open ocean.
Powerful mission editor used by the developers to create the missions that will be shipped with the game, will also be available to the player to create their own scenarios. Players will be able to create their own single missions, multiplayer missions or to string together their own campaigns. These tools will allow the player extensive control over the mission content and enable him to generate an infinite number of scenario possibilities.
Players will compete in campaigns in which their actions have a profound effect on the missions that follow. The use of dynamic elements such as probability of inclusion, dynamic groups of objects, dynamic inclusion of mission goals, and rules of engagement (that can change mid-mission) all ensure that the campaigns with never play the same way twice.
Upon selecting their platform and mission difficulty level the player will be provided with an entirely random and dynamic scenario. It will be composed of an infinite combination of mission goals, enemy forces and random locations.
Here are some key features of "Dangerous Water":
· One naval battlefield · Multi-station mode · Innovative 'autocrew' artificial intelligence · "Real world" naval units · Cutting-edge sensor modelling and physics · Scalable 3d engine and effects · Worldwide database · Mission creation tools used by the game's designers · Dynamic yet persistent campaigns · Quick mission mode
What's New in This Release:
· Added variable in "dangerouswaters.ini" which controls the likelihood of torpedos exploding on countermeasures (e.g. ".PercentTorpsExplodeOnCM 0" up to ".PercentTorpsExplodeOnCM 100"). In multi-player matches, the host's .INI setting will be used by all players. By default the value is set to ".PercentTorpsExplodeOnCM 50". · Added variable in "dangerouswaters.ini" which controls the likelihood of all weapons acquiring dead/sinking platforms (e.g. ".PercentDeadPlatformsIgnored 0" up to ".PercentDeadPlatformsIgnored 100"). In multi-player matches, the host's .INI setting will be used by all players. By default the value is set to ".PercentDeadPlatformsIgnored 10". · Corrected an issue in which the Kilo was capable of creating Sonar contacts at excessively long ranges. · Fixed an issue in which AI aircraft were not dropping contacts when they had lost sensor contact. · Modified buoyancy model so that ships do not rock excessively at Sea State 1. · Fixed crash when launching the DSRV from submarine platforms. · Updated MH-60 model and AQS-22 on Dipping Sonar (addressed the reversed normals issue which was causing issues with the self-shadowing paradigm). · Updated the Freighter model and textures with the one used in the Steam trailer. · Updated FFG model and textures. · Updated 688(I) model, textures, and masts. · Strike missiles were modified so that their approach angles yielded a more effective result against their respective land targets. · Localized versions (French/German) can now utilize the Mission Editor doctrine language and are able to Save and Load their work as intended. · Fixed localization error for the USNI data in the French version. · Some of the French scenarios were localized incorrectly and would not load correctly; this has been corrected. · Localized versions (French/German) should be able to multi-play with the English version without any warnings or Database inconsistencies. · Corrected AI aircraft order persistence, which makes them more decisive during attacks. · Fixed issue in which passive self-noise was being considered by active sensors. · Torpedo speed vs. fuel issue was corrected. · Corrected an issue which prohibited "nested tactics at waypoints" from being invoked properly. · Addressed torpedo anomaly which caused the torpedos to not behave as expected. · Refined the buoyancy model to allow a more stable ascent and descent in the submarines and to allow them to maintain their depth without unnecessary oscillation. · The Akula Towed Array should no longer be accidentally severed by the propeller. · Fixed speed/pitch issues on the FFG when player issues hard rudder orders. · Corrected a pathfinding issue fixed which could sometimes cause the game to crash if a waypoint was deemed to be incorrect or unreachable by the algorithm. · Fixed a crash in the Towed Array station on the FFG. · Corrected a localization error in the German campaign mission "004_Qingdao.mc". · QuickRepair and QuickAircraftLaunch now controlled correctly in multiplayer.
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| Ball Lines 1.1.0 |
| In this game there are balls of different colours, and you have to move the balls so that 5 or more balls of the same colour. |
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