Commander Europe at War is the first in a series of high level turn based strategy games. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre. Can Germany's rise be stopped or will the jackboots of the SS march through London and conquer the world?
Here are some key features of "Commander Europe at War":
Huge hex based campaign map covering the USA to the west, Africa to the south, Scandinavia to the north and the Ural's to the east.
6 epic scenarios including the operation Barbarossa, DDay and the Grand Campaign
Research over 50 inventions from 5 different technology areas
12 different unit types including Light Tanks, Heavy Tanks, Destroyers and Motorised Corps, each with their own strengths and weaknesses.
Recruit and attach Historical Commanders to your units.
Detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training, strategic weapons and fog of war.
Easy to learn, hard to master game play that is the cornerstone of Slitherine game design.
Multiplayer via e-mail, hotseat, Internet and including optional timed turns and 7 difficulty settings.
Use of Osprey publishing artwork in game, a leading publisher of military history books.
Easily moddable script files that allow players to alter many aspects of gameplay including research, unit stats, terrain effects and many more.
What's New in This Release:
Fixed a bug with Yugoslavian emblems on inner zoom
Fixed a bug with transportation loop units being alive despite surrender of their nation
Sentry function added for units, hotkey 's'. Sentry units are removed from the queue when Pg Up and Pg Dw are used to cycle through units.
Units can now be named by clicking their names.
1939 scenario units are all now named.
Technology : Carriers now progress further in naval combat and less in air combat
New Nations (like Algeria) now get Garrions instead of Corps as units
Map/Scenario : Oil field size was shifted slightly from Iran over to Iraq.
Iraq now joins Allies late in the war.
German corps start in Finland.
Allies now have slightly more troops in Egypt.
One UK carrier switched place with a Mediterranean Battleship.
Labs are now slightly cheaper to build
Naval repair rates are now lower than other unit types