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    Championship Manager 5 1.01

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    Downloads: 65,111  Tell us about an update
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    Very Good (4.3/5)
    317 user(s)
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    Category:
    Eidos | More from this developer
    Sim / FREE
    21.02 MB
    March 21st, 2005, 10:56 GMT
    C: \ Patch

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    Championship Manager 5 description

    Championship Manager series is the #1 selling football management game of all time; however, we’re not resting on our laurels!

    Eidos' Championship Manager series is the #1 selling football management game of all time; however, we're not resting on our laurels! Over the last decade Championship Manager has gone from strength to strength, making armchair managers out of millions of players. For the next version, Eidos has put together a dream team to ensure that Championship Manager 5 continues this fine heritage.

    Beautiful Game Studios boasts a 30-strong squad with over 150 years cumulative football game development experience, all aiming to enhance the qualities that make the game such a winner. Over the last few months we've been talking extensively to Championship Manager fans old and new to help us make Championship Manager 5 the ultimate football management simulation. Our new game engine takes Championship Manager fans to the next level of playability with faster processing, more accurate player actions and comprehensive tactics.

    Here are some key features of "Championship Manager 5 Patch":

    · NEED FOR SPEED – Sick of having to put the kettle on between matches? CM5 will provide a much faster gaming experience than before with quicker loading times and constant gameplay. Championship Manager 5 does not lock the front end as it processes, therefore allowing you to access all screens as the matches resolve so you can simultaneously tweak your training regime or check out the scout reports of the day's opponents. Less waiting means more action!
    · STAT ATTACK – Previous versions of Championship Manager have relied on the good will of fans to provide information on the players in the game. This time around the developers have taken a more objective approach by combining a variety of data sources to ensure accuracy and impartiality. As well as fan scouts and a team of internal researchers, we're employing the services of the Professional Football System, a long-standing agency who provide information to actual clubs and managers around the world. Established in 1999, the services of the PFS have been utilised by clubs from The Premiership, Serie A and La Liga, including no less than the mighty Real Madrid.
    · THE REAL DEAL – For the new game we've paid particular attention to the detail! This means that as well as having the most accurate player statistics possible, we've also focussed on ensuring that the competition rules are true to what actually happens; i.e. if an English team were to win the Champions League, there wouldn't automatically be 5 teams in the following season's competition. Championship Manager 5 will be as up-to-date and accurate as possible, ensuring that the game is the most realistic football management simulation available.
    · SHOW ME THE MONEY – Further enhancing the game's realism, Championship Manager 5 will see an overhaul of the financial side of the game. A club's revenue will truly reflect the current situation it faces at the start of the game, however, depending on how it performs will determine future revenues and costs. For example, if a manager is successful in taking Sheffield Wednesday from League 1 to the Premiership, attendances will naturally increase and therefore as will gate revenues. Also, appropriate 'parachute' payments will be received when clubs are relegated from certain divisions.
    · FACE OFF – A new and improved user interface will make Championship Manager 5 the easiest to navigate version ever. Transitions between screens will be more straightforward; with explanations of what information is showing and how to get to associated information. Managers will also be able to navigate whilst matches play, allowing them to view screens and make decisions constantly. Additionally, gamers will be able to choose from a selection of page skins, allowing them to customise their Championship Manager experience to their own preferences.
    · THE BIG MATCH – After years of following matches through text commentary, a brave new world was introduced in CM4 via the 2D overhead match engine. This proved a very popular decision and CM5 will utilise a similar approach yet with a quicker, smoother experience. For the first time ever, Championship Manager 5 will also offer a tilted pitch perspective, thus allowing managers to gain an added dimension to how they view matches by being able to see the height of the ball. Another improvement is a wider choice of match speeds; now you can choose to watch matches…This further adds to the overall increase in game speed in Championship Manager 5, giving the manager the option to experience matches in as little or as much detail as they wish and allowing them to play more matches, more seasons, more leagues.
    · TACTICAL GENIUS – The tactics screen has always been a success in Championship Manager but BGS are taking it to the next level. As well as adding arrows for players to make runs, managers will now be able to add further arrows instructing players where to play the ball, into the channels for instance.
    · ZONING IN ON THE ACTION – Our new Action Zone screen splits the pitch into 9 zones, as opposed to the 3 in CM03/04, thus providing the manager with greater detail on where the match action is taking place and how possession is being shared between the teams in each zone. This allows for more informed decisions to be made on tactics, player selection, substitutions and training.
    · IT'S TRAINING MEN – CM5 will offer a more user-friendly training module, albeit still with a comparable amount of detail. The area will be more accessible and useable for CM5 gamers and will allow them to manage the training aspect in as much or as little detail as they wish. Training schedules will be easier to implement, and BGS has been working closely with Charlton Athletic's UEFA Pro certified First Team Coach, Mervyn Day, who has designed optimised training regimes for the game to deliver absolute realism.
    · SEARCH FOR A STAR – Unearthing undiscovered players is a huge part of football, and therefore of Championship Manager. The scouting system in CM5 is being tweaked to enable more specific searches to be carried out.
    · SEAL THE DEAL – A fully realistic transfer model is being employed, encompassing an array of factors including finances, reputation and player personalities. Buying players will be more than a case of simply offering the cash, so attempting to lure Ronaldo and Zidane from Real Madrid to Chelsea will not be a formality. You will first have to establish yourself as a decent manager with the potential to win major trophies, and the loyalty of the players in question will also prove a key factor. As of course will their wages.
    ·


    What's New in This Release:

    · Game Data:

    · Includes all major transfers up until Sunday 6th March 2005.
    · Updated managers - Portugal, Brazil, Argentina,
    · Improved English staff details.
    · Added missing away colours - Turkey, Portugal & Spain lower leagues.
    · Improvements to missing player position & side.
    · Checked for and removed duplicate players.
    · Improved realism of ticket prices at some clubs.
    · Adjusted attendance details where average or maximum attendance was higher than stadium capacity.
    · Added missing transfer windows.
    · Amended CONCACAF Champions Cup timings.
    · Amended Belgium comp timings.
    · Amended Intertoto Cup timings.
    · Amended WCQ CONCACAF timings.
    · Improvements made to competition structures, rules and scheduling.
    ·
    · Match Engine:

    · Improved the overall quality of goals scored. A lot of the goals scored due to errors have been fixed.
    · Fixed 'Corners' being given 'Offside'.
    · Fixed goals being scored direct from 'Corners'.
    · Improved realism of the number of 'Penalties' awarded and scored.
    · Improved player 'Free-kick Accuracy' when shooting. Players will now try and put these either side of the goalkeeper.
    · Improved 'Player Ratings' given for performances in matches.
    · AI teams will try and 'Push Forward' more when game is looking likely to be a draw.
    · Improved the quality of 'Text Commentary'.
    · Fix issues to prevent ball was going through the 'Net'.
    · Increased the 'Accuracy' and 'Quality' of 'Good Strikers' shooting.
    · Decreased 'Goalkeeper Effectiveness' for long diving saves.
    · Decreased the likelihood of 'Long Shots' when long shots instruction is disabled.
    · Fixed 'Substitution' issues with injured players
    · Improvements made to highlights mode include:
    · Improved the time taken for yellow and red cards.
    · Improved the overall quality of highlights shown for fouls and injuries. User will see the tackle for the foul or which caused the injury.
    · Added new 4-1-4-1 formation for the user to select.

    Transfers and Scouting:

    · Players will now be automatically added to the users 'Shortlist' when making transfer offers.
    · Fixed 'Bosman Payments' where clubs had to pay compensation for players over 24.
    · Improvements made to 'Players Interested' in clubs.
    · Transfer offers can no be made for player who are 'Retiring'.
    · 'BOS' icon will now be added to players who are leaving the club on bosman transfers.
    · Fixed issues where offering a 'Contract' to a 'Reserve or Youth' player would move them into the first team.
    · Improved the realism of 'Signing-on Fees' for contract renewals.
    · Improved the realism of 'Transfer asking price' for players with long term contracts.
    · Fixed 'Contract renewals' where clubs were constantly renewing contracts for players on short term contracts
    · Fixed to prevent clubs offering new contracts to players with 'Confirmed Transfers'.
    · Fixed issue where 'Contract renewals' are subject to transfer windows.
    · Fixed issue where clubs thought they had made transfer offers and never bid again.
    · Reduced the processing times of 'Transfer Offers' and 'Work Permit' approvals.
    · Fixed issues with 'Transfer Windows'.
    · 'Scouting' will no longer report back on 'Injured Players'.
    · Improved user feedback when a player 'Is Not Interested' in signing for the 'Users club'.
    · 'Loan listed' players will now be taken off the list at a suitable time.

    · Club Board Features:

    · Improved Board Veto on Large Transfer fees.
    · Improved 'Board Requests'. These are now more likely to be granted.
    · 'Board Expectations' will now consider previous season performance.
    · Improvements made to the 'Board Messages' sent to the user.
    · 'Managers' now have 'Realistic Contracts' when joining smaller clubs.
    · Fixed blank 'Board Opinion' messages.
    · User will now be 'Sacked' if there are no other staff members.
    · AI clubs will now 'Retain' or 'Replace' 'Staff Members'.


    · Club Finances:

    · Fixed issue with 'Transfer Budget' where season 2 and beyond budgets were only a fraction of the first seasons. A Club will now have a similar transfer budget if they have the money in the bank.
    · Fixed issue where all 'Non Selected Clubs' were going 'Bankrupt' within 5 seasons.
    · Improved realism of the 'TV revenue' given to clubs.
    ·
    ·
    · News and Media:
    ·
    · Changed 'Font' colour to make reading messages easier on the eye.
    · Improved the quality of the 'Loan' new messages.
    · User will no longer see 'Press Speculation' for players who have 'Agreed Transfers'.
    · Fixed incorrect 'Form' team being displayed in the 'Scout Next Opposition' news report.
    · Improved the quality of 'Qualification' and 'Elimination' messages for cup competitions.
    · User will now get messages when 'Winning' competitions.
    · 'Fans' and 'Board' will also comment on 'Winning' important competitions


    · Game User Interface:

    · Added 'Missing Player Stats' onto the 'Player Search Filters'.
    · Added 'TRN' and 'BID' status icons to players.
    · Improved in-game 'Tool tips'.
    · Squad screen now disallows 'Squad Selection' when the 'Assistant Manager' is assigned to select first team.
    · Fixed instances where 'Menus' could appear of the right Hand side of the screen.
    · 'INT' icon no longer appears when viewing an International squad.
    · Fixed issues with 'Sorting' on the user shortlist.
    · Players out of contract now display '-' instead of contract details on squad screen.
    · Fixed overlap when more than '10 players' are selected for 'Tactical' duties.
    · Improvements made to the 'Player Comparison' screen.
    · Improvements made to the 'Submit Offer' screens.
    · Made 'Player Exchange' buttons viewable in the submit offer screen.
    · Improvements made to 'Major Clubs' screen and this now displays clubs from all continents.
    · Added 'Filter' to 'European Squad Registration' screen.
    · Improved 'Average Ratings' player screens.
    · Added 'INF' icons to the competition league tables.

      


    TAGS:

    Championship Manager | team management | footbal manager | Championship | Manager | footbal



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