Call of Duty 2 Patch description
Call of Duty 2 lets players experience four individual soldier stories as they overcome insurmountable odds in multiple campaign
Call of Duty 2 lets players experience four individual soldier stories as they overcome insurmountable odds in multiple campaigns. Players have the freedom to follow each of the four storylines through for the ultimate character-driven experience, or they can engage in the historic battles chronologically for quick hitting action.
Here are some key features of "Call of Duty 2":
· The #1 WWII shooter development team returns with an amazing new experience: Developed by Infinity Ward, creators of the award-winning Call of Duty. All-new, unprecedented enhancements from stunningly realistic graphics to seamless gameplay, thanks to the revolutionary COD2 engine, groundbreaking AI, and choice-based gameplay innovations. Beautifully rendered snow, rain, fog, and smoke, combined with dynamic lighting and shadows, make this the most intense WWII shooter yet.
· New conflicts and enemies to face: Call of Duty 2 brings you bigger battles, with more tanks, troops, and explosions on-screen, and bigger scope, with a wide range of locales and environments across the European Theater. Fight "The Desert Fox" across the scorching sands of North Africa as wave upon wave of tanks clash in the desert.
· Rely on your squad as never before: The dozens of Allied soldiers surrounding you are fully aware of the changing situations around them, and will let you know using an all-new, context-sensitive battle chatter system. They will draw enemy fire, lay down cover for you, use foxholes and moving tanks for cover, and warn you of incoming enemy troops and hostile fire.
· Choice-based gameplay: Play through missions in the order you see fit. Will you decide to play first as a sniper or as a tank commander? It’s your call. Open-ended battlefields allow you to individualize your tactics and choose the order in which you complete your objectives.
· Multiplayer Mayhem: Go online for intense Axis vs. Allies team-based multiplayer action, building
on the hugely popular Call of Duty multiplayer modes.
What's New in This Release:
NEW FEATURES
· Added two new multiplayer maps. These maps support all current game types:
mp_harbor (Rostov, Russia)
· An important shipping port in southern Russia, Rostov fell to the Germans in November 1941. The Soviet 37th army quickly counterattacked and punched through the overextended and winter-weary German lines to the north, forcing the 1st Panzer Army out. The Battle of Rostov resulted in the first major German withdrawal of the war. Call of Duty veterans will recognize this location as an updated version of the original Harbor map. In addition to the graphical and performance updates, several new structures and flanking paths have also been added.
mp_rhine (Wallendar, Germany)
· The 2nd Rangers crossed the Rhine on March 24, 1945 at Wallendar, Germany in pursuit of retreating German forces. German forces harassed the advancing Allied units while withdrawing. Decimated by 5 years of war, the streets of Wallendar are covered with rubble and impact craters creating intense battle over difficult terrain with blown-out buildings providing cover. The Americans are attempting to take the German city on this map of urban combat.
· New PunkBuster functionality included (as described above).
· Added a "PunkBuster" filter under the "Filters" section of the "Join Server" screen.
· Added a "PunkBuster" display column on the "Join Server" screen.
· Added HTTP redirection for Servers running Mods or custom maps. To enable redirection on the server, set sv_wwwDownload to 1. Set sv_wwwBaseURL to the base directory where the files are stored. For example, if the server had a file named 'myfile' meant to be stored locally at Call of DutyMain, sv_wwwBaseURL should be set to "http://samplewebpage1.com/". The file should be stored at http://samplewebpage1.com/Main/myfile. To prevent clients from taking up a slot on the server while downloading, set sv_wwwDlDisconnected to 1. This will free up a slot for the duration of the download and the client will attempt to autoconnect when the download is complete. Set cl_wwwDownload to 1 to enable redirection downloading on the client.
· Added a new Multiplayer welcome screen when joining a server that details the Map objectives and victory conditions.
· Added a "Message of the Day" for Multiplayer servers that will appear on the player's welcome screen upon joining. Server admins can control this text by setting the "scr_motd" dvar to whatever text is desired.
· Added Multiplayer spawning logic that will reduce instances of players spawning in front of enemy players.
GENERAL FIXES
· Corrected an issue that occurred on certain systems using AMD(R) Dual-Core processors where player health would not replenish at the intended speed.
MULTIPLAYER FIXES
· Fixed a potential exploit where players could get outside the map boundaries.
· Corrected an exploit that caused some servers to shut down unexpectedly.
· Please note that all "Message of the Day" text needs to be less than 1000 characters total.
· Hovering over an enemy player no longer causes the crosshairs to highlight in red. This change does not affect teammates and crosshairs pointed at a friendly player will still highlight green.
Headquarters Changes
· Adjusted the objective timers to ensure that the objective respawns more quickly once destroyed.
· Removed compass icons for potential objective locations before the objective has spawned.
Capture the Flag Changes
· Added HUD icons to show the flag post location when the flag is missing.
· Players in possession of the flag are now identified as flag carriers on the scoreboard.
· When an Allied player picks up the flag, fellow teammates will now see the flag carrier's position displayed on the compass.