Call Of Duty Patch 1.51

This is the latest patch for the first-person shooter game: Call of Duty. Enjoy!
With Call of Duty is one of the most popular franchises in gaming, delivering a series of wonderful fist person shooters. Call of Duty allows players to feel the thrills of combat and the tension of the battlefield while experiencing unique moments from World War II.

Spanning over 20 different missions, you will be able to take the role of three different soldiers: American, Russian and British and complete various objectives (some with a time limit). The game replicates as much as it can the atmosphere of the real war and familiarizes you with the weapons of that time period.

Like all games, it's prone to have some bugs and glitches here and there, which is why this patch was released.

By using this update players will make sure that the registered version of the Call of Duty is up to date and you can benefit from the latest features and gameplay improvements available.

last updated on:
December 17th, 2004, 10:25 GMT
file size:
36.1 MB
price:
FREE!
genre
FPS
developed by:
Activision
category:
C: \ Patch

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What's New in This Release:
  • Added one new Multiplayer map. This map supports all current game types: mp_tigertown
  • Tigertown is a small farm town located in Normandy, France which has been partially destroyed by a heavy artillery attack. The environment is designed for "Search and Destroy" as the American Airborne forces push their way up the town's hillside to knock out the flak88 and Tiger tank heavily guarded by the German Waffen SS. The Allied forces need to attack strategically and gain ground quickly so as to distract the Axis from properly defending their positions. Precision flanking from both sides is a key factor when taking over and controlling the town.
  • Players in HQ, RE, SD, TDM, and BEL games can now call timeouts. To call a timeout, use matchtimeout in the console. To end a timeout in progress, use matchtimein. These commands are bindable. (Note to mod-makers: in order to allow your players to call timeouts, the players have to belong to a team.ex: Allies/Axis.)
  • All time measurements are in milliseconds.
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