Boiling Point: Road to Hell icon

Boiling Point: Road to Hell

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Boiling Point: Road to Hell - The story begins when Saul Myers receives a call from magazine his daughter works for.. #Boiling Point  #Road to Hell  #World of violence  #Boiling  #Point  #Road  

Description

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The story begins when Saul Myers receives a call from magazine his daughter works for. He is told that she didn't contact them more than 10 days and they are afraid she missed in South America during her journalist investigation. Saul departures to rescue her.

Having arrived he finds himself in the world of violence where 70 out of 100 thousands people are killed each year. In the country where there are many forces that fight for the power. You must rescue the daughter and keep alive. The scenery that looks banal in the beginning step-by-step gets mixed up and finally becomes semi-mystic.

The Game World

There is no level or ammunition selection. You just press "Start Game" button and begin to play. All actions take place on a huge not-subdivided territory 25x25km. There are no "locations" in Boiling Point. You may freely move on the territory. Due to the big size of the game world we introduce different vehicles: helicopters, different kind of cars, tanks, boats, planes. All of them are drivable. Boiling Point is new gaming concept combining action and interaction in a vast and seamless gaming world.

It has very strong RPG element. Killing is not the goal of the game. Your goal is to find the daughter, so you need to talk with many people to gather necessary information. And these people will not be always friendly to you. There are no predefined enemies in the game.

There are a lot of characters but almost all of them are neutral to you at start. Actually, there are six sides in the game: officials, guerrilla, drugs mafia, Indian, bandits, CIA. When you help to one of the side you inevitably spoil your relations with others. In the world of Boiling Point everything costs money. Therefore you have to purchase weapons, ammo, armament take a car for a rent. Money is also helpful to get necessary information.

Weapons & Hit Calculation

We try to create all weapons and vehicles as closer as possible to originals. There will be more than 18 kinds of weapons. But there is a wide possibility to upgrade each kind. Each weapon has its weak and strong sides. The difference is in fire rate, magazine size, effective range, accuracy, etc. We realize that weapon balance is one of the key moments in the game. Therefore we dedicate significant time to this aspect.

The bodies of your enemies consist of following parts: head, right arm, left arm, right leg, left leg, trunk. If bullet hits a leg, the men begin to limp (and to retreat looking for a shelter). When bullet hits the arm with submachine gun, the player drops a gun and runs away / calls for help. Head hit causes momentary death, and enemy utters no sound. If you need to kill one soldier in such a way that another soldier must not hear his cry, you must shoot exactly at head.

Artificial Intelligence

Having developed Codename Outbreak we gain a good experience. Now we try to create even clever and funnier AI. The computer rivals artificial intelligence is based on usage of virtual hearing and sight algorithms, helping computer players to pattern their behavior in the game. The virtual hearing algorithm allows rivals to react upon sounds spread around a level.

Thus, for instance, the sound of skirmish or explosion will attract a patrol that have heard it, or if the player passes behind the backs of a patrol, the noise produced by his steps may end up in the soldiers turning back and opening fire.

Here are some key features of "Boiling Point Road to Hell Trailer 2":

� FPS meets RPG First and third person view � Massive continuous world spanning 450 square Km � Huge choice of weapons, kit and armoury Vehicle management: helicopters, tanks, cars, motorboats � Real time day/night system 6 factions to work with or against, relevant for the main storyline � Beautifully detailed outdoor environments � Relation AI: instant live feedback, relation / decisions / actions Unique skill-based system

What's New in This Release:

� TEXT � No more text message remains onscreen after a phone call. � Enemy declaration messages are now opportunely displayed. � Hint messages are displayed on time. � MISSIONS � CIA Faction: missions are no more rewarded when not accomplished by Saul. � Suicide guy mission: once Saul fails this mission, it disappears from the � mission list. � Minor problems which led to impossibility to complete some missions are now � solved. � GRAPHIC � Graphical issues during the character's death animation scene or NPC's � animation in cities have been fixed. � SOUND � Minor sound issues such as voiceover looping are fixed. � CAMERA � Minor camera issues which were noticed during the tests have been fixed. � CAR � Problem of user's car which rarely remains stuck in the environment or which � location was not properly displayed on the minimap are solved. � Option do properly display for any taxi mission. � LOC � Localization: mismatch issues have been fixed. � MINOR ISSUES � Police station cannot be destroyed by a crossbow anymore. � When Saul drops one item, only this item disappears from his inventory. � IMPROVEMENTS � Crashes: some rare crashes (hardly reproducable) were noticed throughout the � game, and especillay when loading the quicksaves. This has been improved a lot � with the patch as no crash occured. � AI: NPC's behaviour has been improved in this patch version. Some examples are � as follows: NPC now avoid obstacles when moving, reply when being shot at, � animation and position are correct.

Boiling Point: Road to Hell 1.1

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  runs on:
Windows
  file size:
72.4 MB
  filename:
BOILING-POINT-USA_AnyVersion-UPDATE1.1.EXE
  3 screenshots:
Boiling Point: Road to Hell - screenshot #1Boiling Point: Road to Hell - screenshot #2Boiling Point: Road to Hell - screenshot #3
  main category:
Patch
  genre:
FPS
  developer:
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