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User Rating: Rated by: |
Very Good (4.1/5) 24 user(s) |
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Aces High II Client Patch description |
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Aces High II is a massive multi-player online combat simulation centered around the World War II air-war. Aces High II is a massive multi-player online combat simulation centered around the World War II air-war.
Here are some key features of "Aces High II Client":
· Accurate flight modeling of over 80 aircraft, vehicles, and boats from around the world. · Fight against hundreds of real players from around the world. · Multiple arenas with unique environments offer different styles of gameplay. · Constant updates and additions keep the game fresh. · Create historical skins for your plane to boast to your friends. · Start or join a squadron for even more fun. · Participate in special events recreating scenarios from World War II. · Learn from films you can record and view using the Aces High Film Viewer. · Design and build your own terrain with the Aces High Terrain Editor. · In game voice support. · The most flexible view system in the genre. Tailor it to your liking. · Full, true 3D cockpits. · Customize your commands on the keyboard and the joystick. · In-game secure account management. · Auto-update in the game for all updates. · Auto-update for all new skins released for the game. · Free 8 player head to head over the Internet and LAN play. · Free 2 week online trial (no billing information needed).
What's New in This Release:
· Clipboard positions now save for each location (tower, hangar, o'club, flight) with a separate save location for both the swingout page being open and closed. · There are now two modes for mouse controlled flight. One mode requires a hold down key to activate the mouse for flight control and the other mode uses a toggle key. These new functions can be mapped in the global keyboard and joystick maps. · The left mouse button can now be mapped. · Fixed a bug with the mouse causing it to appear to need calibration. · Removed the Select primary weapon function. All weapons are now selected with the select secondary weapon function - both in planes and in tanks. · Added a wheel brake-both analog function for mapping your brakes to a single analog input. · Changed the default up hat view to forward instead of up. · Added a checkbox in the Map Controls menu that automatically selects Mode 1 or 2 at the start of a sortie depending on whether you are in a vehicle or plane. Make sure that you have Mode 2 mapped if you plan to use this feature. · Fixed a bug that caused clusters of trees to disappear at certain distances and angles. · Disabled the alpha fade-in of trees. This will be reinstated in a future release pending more work. · The button to upload a squad motd is no longer hidden. · Changed the joystick file naming convention to support 2 duplicate controllers on the same system. · Mouse look should now functions normally again. · Changed the carrier hangar so that it does not disappear if your object detail slider was set low. · Fixed a bug that caused the mouse to sometimes disappear when you minimized Aces High. · Added analog control output numbers to the map controls dialog. · Fixed numerous issues with force feedback support. · Fixed a CTD bug in the mission editor. · Added waypoint buttons to the mission editor. · Made an optimization on the carrier groups and airfield to improve frame-rate. · The alpha slider in the GUI preferences now presents a live update to the display. · Correct the alignment of the flap gauges on the various P-47s. · Fixed a bug in the mission editor that would set your mission parameters back to default when you clicked on a flight. · Field/ship gunner selection now functions and displays correctly. · You can now double-press buttons on your joystick to map them. · Fixed a texture mirroring error on the B-17 nose.
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