netPanzer is an online multiplayer tactical warfare game designed for FAST ACTION combat. Gameplay concentrates on the core, no resource management is needed.
The game is based on quick tactical action and unit management in real-time. Battles progress quickly and constantly as destroyed players respawn with a set of new units. Players will be able to join or leave multiplayer games at any time.
netPanzer is a game designed to fit into the real-time tactical game genre. It's art is based on realistic environments and vehicles. Battle will heat up as players challenge for territory, and without the need for resource management battles will emerge swiftly.
Here are some key features of "netPanzer":
Network:
Features a scalable client/server network architecture.
Support from 1 to 100 players over the Internet or on LAN systems depending on the network connection type and game configuration (single/multi dedicated server vs. server-player, max number of units per player and so forth).
Players will be able to join or leave multiplayer games at any time.
Gameplay:
Real-time action without the need to gather resources.
Manually aim your units fire while they are moving to another location.
Maps range in size from 10x13 to 64x85 640x480 size screens.
Three modes of multiplayer combat; objective capture, frag limit, and time limit.
Change screen resolutions on the fly to 640x480, 800x600 or 1024x768
A customizable interface layout.
Mini map for quick viewing of the world.
Special Effects:
Particle system explosions, muzzle shots, missile trails, etc.
Dynamic, real-time lighting.
Translucent particles and shadows.
What's New in This Release: [ read full changelog ]
New graphical user interface:
· A complete re-design of netpanzer interface menus, both commnds logic and graphics.
Scripting:
· More commands now: type /listcommands or /server listcommands in chat to see the command list.
· The 'c' key (or CTRL+ 'c' key) is a shortcut for the countdown command, also available via scripting /countdown [seconds].
· Also now it's possible to delegate some admin tasks (like kicking players, changing map etc.) to a remote user (player) if he knows a given password – set psw in config.cfg then in game chat /server adminlogin [password].
Full syncing of units:
· Now gameserver admin decides units configuration and it will affect all players (also speed settings and regen timeouts).
Custom flags:
· Put a flag in your /pics/flags/ folder and you will be able to select it on connection - now flag selection is after you've connected to a gameserver. Everybody will see the flag you've chosen even new flags created by you (no more flag packages hassle).
· Currently you can also change flag live, while in game, by toggling the 'b' key.
New features for gameserver admins:
· Check both config.cfg and netpanzer-dedicated.ini. Note: initial (spawn) units are now set in config.cfg – check game.unit_profiles and game.unit_spawnlist.
· game.base_limit decides max number of bases per player.
· game.autokicktime is the time in minutes for inactive players before disconnecting.
· game.allowmultiip (true or false) is to allow or deny players with same IP.
· Password protected server: You can start a server where only players who know a given password may connect.
· Check game.gamepass in config.cfg.
· Added a command parser for admin server (press tab when in chat mode).
· Finally a special window will announce the round winner based on points of ranking tab (now ordered by points).
· Check the 'Help' section included in the binary for full instructions.
· Things fixed: Fixed bug when restarting server particles changed to smoke. Many fixes related to GUI and commands. Added missing minimaps. Updated help section. Many other minor fixes. Also some changes in code have been done in preparation of future developments and to improve network performances.