Vendetta Online description
Vendetta Online is a MMORPG (massively multiplayer online role-playing game) from Guild Software Inc.
Vendetta Online is a MMORPG (massively multiplayer online role-playing game) from Guild Software Inc. In this game, thousands of people can play together, at the same time, in a single, persistent universe. Players take the form of spaceship pilots within this universe, flying to and fro between space stations and other locations in the galaxy. All combat within the game is fully realtime, based entirely on "twitch" skill (no "virtual dice rolling"). Players may fight one another, fight NPCs, participate in groups, and even engage in large-scale Guild combat.
As pilots in the Vendetta universe, the progression of the player's character is up to each individual, by his choices alone. The starting Nation affiliation gives the player certain benefits and liabilities that fit the particular culture of that Nation, but this merely serves as a starting point for the character. If the user wishes to be a peaceful trader, military pilot, guard for hire, dastardly pirate, or whatever the player imagines, this is all up to the behaviour and play style of the user. There are both lawful and lawless places in the universe, and many different factions (including a pirate faction) with differing motives and shifting alignments. The universe is never a completely "safe" place, but lawful authorities do not take kindly to combat within their populated areas, making those places safer than most. More lawless regions may prove more dangerous, but potentially yield lucrative possibilities for those who align themselves with the darker underbelly of society. The life of a criminal is difficult, however, and pirates
are not well-loved in most of the populated galaxy.
Character progression takes place in the form of a variety of skills and other attributes, any combination of which can potentially open up new gameplay content (missions, ships, equipment, trade items, etc). General activity related to a skill can increase it (trading can increase the Commerce skill, etc), but taking on missions will generally increase skills that much faster. Missions are offered by particular factions, with mission difficulty and availability increasing as the character becomes better known to the faction. Rising in the esteem of a given faction can itself yield better item prices, a wider item selection, and access to unusual "special" equipment available only to those who have proven themselves worthy. It is possible to win many types of accolades and commendations from particular factions, all of which can help demonstrate the character's accomplishments. These and other character stats may be viewed by other users in a Character Information panel.
The ships themselves are highly customizable, with various different designs and addon modules making possible a wide range of equipment loadouts. In addition, users may configure the color of their individual craft. Various types of ships are specifically suited to a particular task (such as combat or trading), while others prove more flexible, depending on how they are configured by the pilot.
Vendetta Online launched in North America in late 2004. Since then, continuous full-time development has pushed the game still further, towards the intended goal of "version 2.0" in 2007. Patches, upgrades and releases are usually seen on a weekly basis, the game ever-increasing in complexity as Guild Software gets closer to their next milestone. Since 2006, the userbase has also been helping out, creating new content via the Player Contribution Corps toolset, allowing the development of new missions and other features. The level of developer-userbase interaction is often considered one of the unique aspects of VO, with the core dev team posting and replying daily on the messageboard, and user-requested features often appearing in-game in a matter of days or weeks.
What's New in This Release:
· A seemingly minor update, but with a major new feature. As of now, if there is fog in a sector, and the radar range is greater than the visual range (ie, the fog boundary is nearer than radar range), the extra radar data will be displayed "visually" with a wireframe view of what's in the extended region.
· Currently, this can only be seen if you have the Storm Radar Extender and go into an ion storm, but the plans to use it are much wider than ion storms. Fog will begin appearing in a lot of other sector types, including a contentious serco/itani "warzone" in Deneb. In addition, this makes "dark" sectors a lot easier to do, or anything with reduced visability.
· As we add more features, like object-specific radar reflectivity (read: stealth ships, etc), that will also be reflected in the "visual" display, so various objects will be visible at different ranges based on radar cross section.. and so on.