League of Legends Client 4.20

Lead your Champion to glory by waging war on your enemies and crushing them to nothingness.
League of Legends is one of the most popular online battle arena games ever created, if not the most popular. It’s based on the Defense of the Ancients mod for Warcraft III: The Frozen Throne but unlike other games that emulated the concept, LOL made every character an original and added a lot more unique features.

The goal of the game is to destroy the opposing team’s base which sounds simple enough but things get interesting and complicated as you have to choose from over one hundred heroes to play, each with his or her unique set of skills and use them in a flawless harmony with those of your team mates. It’s truly a game in which team-play matters as well as strategy and creativity.

Each hero can be equipped with various items which can be situational or part of a core build for your character, either cases enhancing its powers. To obtain the aforementioned items, you have to kill the enemy minions that can be found on each of the three lanes, as well as by jungling, slaying the neutral spawns.

The game also comes with a variety of game modes and matchmaking algorithms. This ensures that players get to test their skills in various scenarios and rules and also ensure that each game is properly balanced between the two teams.

last updated on:
November 20th, 2014, 8:10 GMT
file size:
2.7 GB
price:
FREE!
genre
RTS
developed by:
Riot Games
category:
C: \ Online Games Clients

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What's New in This Release:
  • Welcome to patch 4.20, the first patch of the 2015 preseason and one of our biggest updates for League of Legends to date. Whew.
  • The big theme of the 2015 preseason (and boy will you hear this a lot) is Strategic Diversity. That sounds like a vague concept (does anyone remember "End-game Fantasy" from the 2014 preseason?), but our high-level philosophy is we want to offer you more paths to victory so that your in-game decisions matter just as much as the champions you pick. In previous years, we've lacked the proper systems and levers to balance different strategies against each other, so when teams would discover unique ways to win, we'd either have to watch Ziggs bomb the stuffing out of people in stall / poke compositions, or we'd just have to tackle the manic yordle on a personal level. This year, rather than trying to 'fix' tactical problems from the previous season, we're instead introducing a metric tonne of changes to map-wide objectives, a complete rehaul of the jungle and jungle itemization, and a number of strategic item additions / modifications. With these new paths in place, how you strive for victory will vary with each individual game and our hope is that all of this adds up to more far more strategic diversity and experimentation in League.
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