In Heroes of Newerth, two teams of up to five players each take on the role of special Hero units. Remember, you mission is to destroy the enemy base as fast as you can.
As a match progresses, players can earn experience and gold which can be used to upgrade skills or purchase items to make their character more powerful. The team-oriented design of HoN coupled with unprecedented in-game Voice-Over-IP controls and Clan Support allow for an incredibly deep, tactical team-based experience.
Here are some key features of "Heroes of Newerth":
· Dozens of playable Hero characters, over 100 items as well as regular content updates to ensure no two games of HoN will ever be the same.
· Client/Server Architecture eliminates lag, cheats and map hacking
· Quick reconnect feature allows players to jump right back into their game should they get disconnected
· In-game VOIP for fast and easy communication with teammates
· Game archives and replay support for all games played on official servers (players can rewind, slow down, fast forward, and otherwise pinpoint the exact part of a match that they wish to view)
Requirements:
· OS: Windows XP/Vista/7
· CPU: 2.0GHz Core 2 Duo / AMD 3500+ or faster
· RAM: 1.5GB or higher
· Video: 256MB Geforce 7800+ or Radeon X1900+
· Network Connection Required (Broadband)
What's New in This Release: [ read full changelog ]
· Added new Alt Avatar for Arachna
· Added new Flags, Icons, and Bundles
· Fixed up Chipper recommended items
· "Ownage" now only plays on the fifth team kill streak, not all kills five or greater
· Fixed weather effects stopping when joining a new game
· Fied Alt Avatars being selected during hero loading
· Fixed a crash when someone selected an invalid Alt Avatar
· The Wards stat is now Wards Places instead of Wards Bought
· Players attempting to join matchmaking groups that are already queued for a match will now be stopped from doing so with an appropriate message and popup
· The chat server should now throttle repeated matchmaking invites sent from players trying to spam invites
Disjointing improvements:
· All orders can now be disjointed (e.g. right clicking to attack a hero that then blinks will cancel your attack order)
· Attacks will now get canceled mid-attack if the target disjoints
· Spells will now get canceled mid-cast if the target disjoints
· Channeled spells will now get canceled if the target disjoints
Striders:
· Now begins to lose charges when you are within 900 units of a visible enemy hero
· The max number of charges is lowered by 1 for every 100 units closer you are to an enemy hero
Dampeer:
· Fixed some abilities playing through fog
· No longer invulnerable when charging at someone
Legionnaire:
· Fixed the no damage charge bug
Keeper of the Forest:
· Stealth is now removed when the attack completes, not when it starts