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    Freeciv 2.3.4 Stable / 2.4.0 Beta 2

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    Downloads: 2,526  Tell us about an update
    User Rating:
    Rated by:
    Good (3.0/5)
    4 user(s)
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    Last Updated:

    Category:
    The Freeciv Team | More from this developer
    TBS / FREE
    18.80 MB
    May 3rd, 2013, 13:45 GMT [view history]
    C: \ Freeware Games

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    Freeciv description

    A Free and Open Source empire-building strategy game

    Freeciv is inspired by the history of human civilization. The game commences in prehistory and your mission is to lead your tribe from the Stone Age to the Space Age. To put is shortly, you are the leader of a civilization and you have to make it the greatest.

    Here are some key features of "Freeciv":

    · Generally comparable with Civilization I and II.
    · Up to 30 players!
    · Artificial Intelligence (AI) computer-controlled players.
    · Internet and LAN multiplayer (TCP/IP).
    · Support for a great number of platforms see Requirements.
    · Premade maps & scenarios!
    · more than 50 playable units and far beyond 100 nations.
    · Modpack support!
    · Internationalization (i18n): Translations for 29 languages available.
    · In game help system.

    What's New in This Release: [ read full changelog ]

    Gameplay:
    · Bug fix: when a unit was automatically moved to a transporter to save it from drowning or running out of fuel, the transporter could continue to appear empty. GNA#20454
    Bug fixes in unit conversion and upgrade GNA#20452:
    · Prevent cases where units could be converted or upgraded to a type only capable of carrying different cargo to the current cargo.
    · Prevent conversion of a unit to a type that could not exist on the current tile.
    · Units of types the owner cannot build are no longer prevented from upgrade. GNA#20460
    · Bug fix: quell spurious "No diplomat action possible" message when an ordinary attempt to move a diplomatic unit failed. GNA#20150
    · Following on from a fix in 2.3.3, when a border source such as a fortress is occupied by a unit of a nation other than the owner when a ceasefire runs out, ownership now transfers to that of the occupying unit. GNA#20348
    · When acquiring a technology such as Philosophy which gives further techs by an unusual route (such as through a hut), all progress toward the current research target was lost. Now it is preserved (although 'freecost' is applied). GNA#20362
    · Bug fix: when a city is traded and hence units change ownership, it wasn't checked whether those units provided diplomatic contact to a new nation. GNA#20431
    · Bug fix: assertion failure during map generation when no unit in the ruleset satisfied the first role in 'startunits'. GNA#19886
    · Bug fix: the tech upkeep with tech_cost_style 2 or 4 was much lower than intended; it only took into account a single tech rather than all preceding techs. As a result, tech upkeep in such rulesets will greatly increase. GNA#20063
    · The currently downloadable 'civ2-3' modpack (2.3-2c) thus has tech upkeep disabled. You may want to update your copy.
    · An unknown effect requirement type in a ruleset now causes a loading error rather than being silently interpreted as "None". GNA#20462

    Clerical:
    · When a new nation is created in the editor, city style and leader sex are now set appropriately (previously they were always European and male). GNA#19313
    · A hardcoded year of -4000 is no longer sent to the metaserver in pregame, as it is ruleset-dependent. GNA#17862
    · One code tidy-up with no user-visible effect. GNA#20458

    Clients:
    · The client could crash when your name was mentioned in chat but you had set the 'highlight your player/user name' setting to no color. This could also prevent any connection to a server with the event cache enabled if your player name had been mentioned in the past. GNA#20478
    · Older clients can work around this bug by setting a highlight colour in their local options (you may need to start a local game in order to access the configuration dialog).
    · Fix possible instability when loading some tilesets. GNA#20055

    Tilesets / Art:
    · Some internal SVG format fixes in the supplied flags to allow their use in web browsers; this has no effect on Freeciv itself. GNAPATCH#3574

    AI:
    · Fix some incorrect inferences about the ability of transported units or units in cities to defend; these are most likely to affect unusual rulesets (e.g., those with ocean cities). GNA#20483

    Help / Documentation:
    · Minor improvements to user documentation and in-game text. GNAPATCH#3592 GNAPATCH#3594 GNAPATCH#3634 GNAPATCH#3662
    · Miscellaneous improvements to developer/ruleset docs. GNAPATCH#3575 GNAPATCH#3595 GNAPATCH#3602 GNAPATCH#3603 GNAPATCH#3640 GNAPATCH#3660

    Translations:
    · The Spanish, Polish, and French translations are once more complete.

    Build/portability:
    · Fix various compiler warnings. It's now possible to build Freeciv with GCC 4.7 optimisation level -O3 without any warnings. GNA#19386 GNA#19385 GNA#20443 GNA#20413 GNA#20447 GNA#20444
    · Future-proof against automake versions which ignore ACLOCAL_AMFLAGS. GNAPATCH#3585
    · Suppress warnings about use of deprecated declarations in debug builds, allowing compilation on for instance recent OpenSUSE. GNA#20428

      Softpedia guarantees that Freeciv 2.3.4 Stable / 2.4.0 Beta 2 is 100% FREE, which means it does not contain any form of malware, including spyware, viruses, trojans and backdoors. [read more >]


    TAGS:

    build empire | lead civilization | stone age | empire | civilization | build

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