Eternal Lands is a MMORPG client (massive multiplay online role playing game) currently under development. The game is now in Beta stage, but that doesn't mean it is incomplete. There are 12 skills, total character development
freedom, quests, religion, random monsters invasions, special days, astrology, a lot of NPCs, animals and monsters.
If you are a PKer, you can fight other PKers in special maps in the usual spots. If you are not a PKer, then you can stay on the non PK maps, where you don't have to worry about being attacked by other players.
Here are some key features of "Eternal Lands":
· Fully 3D isometric environment.
· Day/Night/Morning/Evening. The day/night cycle has 6 hours. Morning starts at 0:00, and at 1:00 it's full daylight. The evening starts at 3:00, and at 4:00 it's full night. The light changes very smoothly, one a minute based enviroment table.
· Dynamic projective shadows. The shadows respect the sun position, so they move while the sun travels on the sky. In the morning, the shadows become more and more visible, while in the evening they fade out, having a very smooth transition. Shadows can be turned on/off, by the player, in case their machine can't handle them properly, at a decent frame rate.
· Lake water reflection. All the nearby objects, and the sky, are reflected in the water. Furthermore, the water moves a little, having very small waves, so all the reflected objects/sky are animated. Also, the color of the water changes, according to the time of the day. It is really nice to observe the lakes in the morning/evening.
· Custom colors. Each player can customize the colors & hair of their avatar.
· Multiple maps. There are many outside places to explore, and caves, dungeons, insides of buildings, etc.
· Different map sizes. The largest map has .768 square KMs. That is, 589824 SQM.
· Trade ability. Players are able to trade their items with others.
· Magic system. Implemented, but still under development.
· Fighting! Players are able to fight with eachother (on PK maps) and with various animals, in the wilderness (or even in populated areas).
What's New in This Release: [ read full changelog ]
· Minimap open-on-start option, circles + shadows
· Buddy icon flashes on change
· Improved new character window
· Critical fails and poisoning in counters
· Search and bookmarks for encyclopedia
· Allow the camera to zoom out more
· Variable number of quick bar item/spell slots
· Knowledge window - highlight books matching filter
· Option to open minimap when the client starts
· If the mouse is over a stats bar, draw the EXP remaining
· More NPC dialogue options and function to repeat last selection
· New item list window
· Compass shift-click copies location to current channel
· Mouse over knowledge window progress-bar shows time left
· Display last recent damage/heal values as hover over health bar
· #Know command - added -read, -unread and -total options
· Option to configure the maximum food level shown in the hud bar
· Restructure options window and reduced size
· Fixes for hardware_animation_program
· Rewrite of custom cloths and updates downloads.
· Added action point attributes
· Properly centre floating messages
· Minor quest log fixes and improvements
· New texture code, now almost everything is DDS
· Added support for OpenGL multi sampling (FSAA)
· Performance improvements actor loading, map changing, textures, threading
· Eye candy speed ups and fixes (requires OpenGL 1.5)
· Added support for boots meshes