Warcraft 3 Extreme Candy War 2005 Bonus Map description
Extreme Candy War 2005 is the latest version of Blizzard's Halloween map where Alliance and Horde fight it out on the battlefiel
Extreme Candy War 2005 is the latest version of Blizzard's Halloween map where Alliance and Horde fight it out on the battlefield. Fans of World of Warcraft will undoubtedly feel at home as ECW '05's heroes are based off their respective classes.
The object is to crush your opponent's Candy Mages who channel an invulnerable shield around their Candy Vault. Once the Candy Mages are down, destroy their Candy Vault to win! This year's version features updated hero abilities, new items, and faster paced gameplay.
Winning strategies are heavily reliant on teamwork rather than individual effort. For example, it is extremely important to know when to push down certain lanes in small groups to eliminate strategic targets, such as a farm to decrease your opponent's aeon mob spawning or a tower that is hamstringing your efforts.
A word of caution: beware the Extreme items and remember to upgrade your units!
What's New in This Release:
Overall Revisions
· Gameplay speed increased dramatically
· Game is more teamwork oriented than hero kill orientated
· Many sound files were removed, reducing size of map by 50%
· Intro cinematic removed
· "Artifact" item classification removed from game
· "Illegal" item shop moved to center of bottom lane and features many new
and powerful items, most notably "TO THE LIMIT" which double spawns mobs in your lane
· Max Level increased from Level 10 to 15
· Many abilities scale up in power in several ways at level 3
· Lots of unused items removed, new ones added. Tooltips for all items and
abilities added and are much easier to read
· Aeon mobs increased in power
· Players start with a Toy Penguin instead of a Scroll of Teleportation
· Candy Monsters move much faster than before to ease the burden of pushing them. They also went on a diet, and as a result are smaller- taking up less pathing space
·
Specific Gameplay changes
· Hero Selection streamlined
· Attack Speed Bonus per AGI reduced from 2% to 1%
· Multiboard has all player levels, allies and opponents
· Cooldown on all items and trinkets reduced greatly
· Many spell cooldowns reduced greatly
· A ton of bug fixes, most notably the upgrade +1 agi bug, frost nova killing
buildings, and multiboard issues
· Tower structure health reduced greatly
· Periodic Income increases
· Upgrades are much cheaper overall and their prices more accurately reflect
their potency
· Hero Experience gain increased greatly
· Game messages are displayed on the screen for a much shorter period of time
· Death system totally reworked, you no longer need to run to your corpse,
however, you will be "Feebleminded" for a period of time after you ressurect.
· Descriptive floating text displayed on Hero after every ability cast
· Descriptive floating text displayed on all shops
· Creeps no longer drop loot, their bounty has been increased greatly
· Orb of Haste changed to Evocation of Haste, a five charge item
· Gold from killing enemy heroes reduced, some money is distributed to
all players of the killing team
· Destroying an enemy barrack will spawn two very powerful mobs for the
opposing team. It is very important to push back!
· Health regeneration from fountain increased
· Shop placement better properly aligned
· Heroes all have models with "glow" to them
· Better spell damage balance
· Some cheesy or useless items removed from game
Rogue Changes
· Rogue combo points made to be more usable. A rogue stores combo points for himself, and can utilize them on any target so long as the combo points don't wear out.
· Rogue stealth is broken if they are attacked while stealthing (2 second
transition) or are spotted by detectors (enemy towers, hunter pet level 3, warlock pet level 2 and level 3)
· Rogue evasion made into a levelable ability, stealth moved to innate skill
· Stealth no longer drops movement rate by any percentage
Mage Changes
· Blink replaces Ice Armor
· Mana Shield efficiency greatly improved
· Fireball range improved
· Casting Frost Nova removes Stealth in a large AOE
Warrior Changes
· Intercept replaces Charge and costs rage instead of generating it
· Mortal Strike power increased slightly
· Thunder Clap power slightly reduced
· Overall HP/armor on Warriors greatly increased
Hunter Changes
· Concussive Shot and Poison Shot combined into Concussive Sting, which slows, DoT's, and deals initial damage.
· Hunters given ability "Hunter's Pet" which is a powerful tanking summon
· Frost Trap greatly improved in cooldown and usability
· Expert Aim slightly reduced in power
· Hunters given ability Volley to replace Wing Clip. Wing clip moved to innate
Shaman Changes
· Frost Shock replaces Earthbind Totem
· Searing Snake Totem replaces Purge
· Chain Lightning increased in power
Priest Changes
· Mind "Flog" replaces Heal
· Flash Heal moved to innate skill
· Spirit Tap potency slightly reduced
Druid
· Mark of the Thorns power greatly increased
· Tranquility greatly improved
· Innervate replaced Faerie Fire
Paladin
· Hammer of Justice deals no damage and costs no mana
· Lay on Hands changed to heal PLD's max HP
· Paladin aura no longer takes up "2" command buttons
· Paladin got Consecrate
Warlock
· Summon Succubus replaces Drain Life
· Shadow Bolt replaces Fear
· Warlocks got Curse of Exhaustion
· Casting Hellfire removes Stealth in a large AOE