UFO Afterlight Total Rebalance Modification description
UFO: Afterlight is a mixture of squad based tactical action and global strategy
UFO: Afterlight is a mixture of squad based tactical action and global strategy with the gamer controlling the actions of elite ground troops, and the running and construction of an intricate network of interlinking bases while collecting resources from everywhere.
UFO: Afterlight takes us to Mars, where a human colony has been built with the help of the Reticulans not long before the events of UFO: Aftershock took place. Mars base is self-sustainable and provides all the necessities for survival of humans on a foreign planet, mainly breathable air, water, food. Although the people inhabiting this colony have the technologies and knowledge required for their further development, basic survival is their major concern. Their only activity is the research of a nearby excavation site, which proves the existence of an ancient intelligent and highly developed alien civilization.
The player will enter the game when the research drastically affects all Mars inhabitants. New and unexpected enemies appear in the form of robots, built centuries ago by the unknown aliens for their protection, whose purpose is to eliminate any traces of other civilizations on Mars.
Humans on Mars now have a good reason for their own development, even though not knowing yet that the planetary self-defense mechanism might not be the worst awaiting them, and that their unintentional opening of hyperspace gates will bring an even bigger enemy right to their door. After all attempts to contact the Earth Laputa fail, the colonists are left with no other choice than to fight the enemies with their own means, or be annihilated.
What's New in This Release:
· added: two new damage types (acid and plasma)
· added: Flamethrower Superfuel
· added: Robot Flamethrower
· added: Robot Flamethrower Fuel
· added: Robot Flamethrower Superfuel
· added: Plasma Mine
· added: Incendiary Mine
· added: Assault Rifle
· added: Anti-material Rifle
· added: Petteri's Martian Assault Mod v0.951 is now bundled together with the TR mod archive
· changed: Merlon's excellent Recolour Mod Mars v1.1 is now bundled together with the TR mod archive
· changed: warehouses now only require level 3 resources
to build (unmodded value level 4)
· changed: Ground Radar now also requires T_MilitaryBase1 (Radar) to manufacture
· changed: all text references to "phosphorus" now say "incendiary"
· changed: Heavy Battle Suit maxhostility is now 6 (unmodded value 4)
· changed: Battle Suit maxhostility is now 5 (unmodded value 4)
· changed: Nature Forces are now immune to all damage types except EM, explosive, meson, and plasma
· changed: Nature Force attack now does 200 damage (unmodded value 20)
· changed: acid and plasma weapons now use the new damage types (instead of 'fire')
· changed: beastmen of all types (including rollers and spiders) are now immune to acid
· changed: EM weapons now do 40% stun (grey), 30% temporary (red), and 30% permanent (black) damage (unmodded values 70%, 15%, 15%)
· changed: Beastman Soldier basehp is now 200 (unmodded value 150)
· changed: Beastman Shaman/Alchemist basehp is now 150 (unmodded value 120)
· changed: Beastman Matriarch basehp is now 120 (unmodded value 60)
· changed: Martian Plant Pet basehp is now 300 (unmodded value 30)
· changed: Crawling Robot basehp is now 270 (unmodded value 90)
· changed: Levitating Robot basehp is now 350 (unmodded value 70)
· changed: Robot Mech basehp is now 1300 (unmodded value 650)
· changed: Robot Spider basehp is now 1600 (unmodded value 800)
· changed: Crawling Robot stun recovery is now 0.25 (unmodded value 0.15)
· changed: Levitating Robot stun recovery is now 0.3 (unmodded value 0.2)
· changed: Robot Mech stun recovery is now 0.5 (unmodded value 0.1)
· changed: Robot Spider stun recovery is now 0.8 (unmodded value 0.2)
· changed: Boss stun recovery is now 0.3 (unmodded value 0.1)
· changed: Boss temp recovery is now 0.1 (unmodded value 0)
· changed: Aimed Burst is now the preferred mode for the Beastman Rifle and Big Rifle (unmodded first choice is Aimed Single)
· changed: BeastmanRifle range is now 40 (unmodded value 25)
· changed: BeastmanRifle aimingtime is now 1.2 (unmodded value 1.6)
· changed: BeastmanRifle AP ammo now does 50 damage (unmodded value 55)
· changed: BeastmanPistol range is now 32 (unmodded value 20)
· changed: BeastmanPistol aimingtime is now 0.9 (unmodded value 1.2)
· changed: BeastmanPistol AP ammo now does 35 damage (unmodded value 32)
· changed: BeastmanBigRifle range is now 56 (unmodded value 35)
· changed: BeastmanBigRifle aimingtime is now 1.5 (unmodded value 2.0)
· changed: BeastmanBigRifle AP ammo now does 80 damage (unmodded value 65)
· changed: BeastmanCannon range is now 22 (unmodded value 14)
· changed: BeastmanCannon AP ammo now does 300 damage (unmodded value 250)
· changed: Beastmen AP Ammo now uses AP damage type
· changed: Beastmen Acid Ammo now uses Acid damage type
· changed: plastic mine now does 800 damage (unmodded value 400)
· changed: plastic mine blast radius is now 7.5 (unmodded value 5.5)
· changed: Reticulan mine now does 900 damage (unmodded value 450)
· changed: Reticulan mine blast radius is now 8 (unmodded value 5)
· changed: Martian Pets are now immune to projectile and acid attacks, and 99% resistant to cutting
· changed: increased Martian resistance to AP and acid attacks
· changed: added project and shift names for all living human characters
· changed: doubled the weight of all gatling ammunition
· changed: Robot Gatling weight is now 20 (unmodded value 4)
· changed: added a very large Dodge penalty as part of the glop effect
· changed: inventory slots for both Human medium suits rearranged/expanded
· changed: default Beastman Soldier attribute increased by +2 (to "Outstanding")
· changed: default Beastman Alchemist/Shaman attribute increased by +1 (to "Good")
· changed: default Beastman Mistress attribute increased by +3 (to "Heroic")
· changed: all default Martian Robot attributes increased by +1
· changed: HEAT rocket damage doubled
· changed: Beastman Matriarchs who were previously equipped with Martian Plasma Cannon are now equipped with Beastman Big Rifles
· changed: renamed "Ancient Earth" tab as "Close Combat" and moved all the firearms into the "Projectile" tab
· changed: renamed "Explosive" tab as "Ordnance"
· fixed: removed top slot from the Human Laser Pistol
· fixed: Human SMG snap single mode now only fires 1 round (instead of 3)