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    The Elder Scrolls IV: Oblivion Mod - Weapons of the Fallen Heroes 1.3

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    Category:
    painkiller | More from this developer
    RPG / FREE
    18.30 MB
    June 24th, 2011, 16:06 GMT [view history]
    C: \ Mods/Addons

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    The Elder Scrolls IV: Oblivion Mod - Weapons of the Fallen Heroes description

    This is the Weapons of the Fallen Heroes mod for the game Oblivion

    This is a tale with a beginning but without an end, not placed exactly in time, nor in space. For Tamriel is but a small realm in the halls of Nirn, whose life is Time, which flows ever from the first sound to the last word of Akatosh.

    This is the story of the valliant adventurer, willing to go through perils to achieve his goals. No more and no less, his paths can lead to great treasure or to certain death, for greed should never be the motivation of action.

    This is the story about Heroes and their long lost legendary weapons. For even one arrow can fall the mightiest of the Heroes and even the sharpest of the weapons can be vanquished by treachery.

    And so it happens that a boat laden with the breathless body of a Fallen Hero stops on the shores of Cyrodiil. His life must have been a great one, as the wind knows of it, but will tell the story only to the worthy one!

    This mod will add 8 new unique weapons and 1 shield to the game, all based on Tolkien lore and also 2 quest.

    What's New in This Release: [ read full changelog ]

    · New meshes and textures for Sword of Gondor, Orcrist and Glamdring (partially) - all by Adonnay.
    · The Uruk Scimitar has now new collissions.
    · The script for Orcrist has been optimized.
    · Added conditon: min lvl 10 to start the first questAlthough the boat and body are enabled for any level, there will be no quest compass target, so low level chars will have to find the boat by themselves.
    · Now the second quest (the one with the Ogres) is triggered by the end of the first oneHowever, if one runs by accident into the Ogres, the quest will kick in upon "discovery" (of either the Ogres or the Cave).
    · The boat and body are now disabled at the end of second quest.
    · I added a collission box under the boat, so things won't fall anymore through the boat's floor.
    · Re-tuned the monsters for shorter, but tougher fights.
    · Shield of Gondor has now high-res texture, with an improved UV map

      


    TAGS:

    Oblivion Mod | Weapons of the Fallen Heroes | The Elder Scrolls IV | oblivion | mod | weapon



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