Star Wars Empire at War puts the power to command an entire war for the Star Wars galaxy in the hands of players, giving them the freedom to determine how they play the game within the completely scalable and accessible gameplay. Set a few years before the events of Episode IV A New Hope, LucasArts' new PC game lets players wage war on ground and in space, as well as experience the creation of the Rebel Alliance, the strengthening of the Empire and the beginnings of the Galactic Civil War.
Using an entirely new game engine created by the Las Vegas-based developer Petroglyph, Star Wars Empire at War features beautifully rendered land and space battles set on memorable planets such as Yavin IV, Tatooine and Dagobah, as well as never-before-seen environments taken directly from the Star Wars films and expanded universe novels. In the game, players choose to join either the Rebel Alliance or the Galactic Empire, building and setting up tactical forces to unleash upon the enemy in real-time 3D. Memorable Star Wars hero characters can be brought into the action to help turn the tide of the battle as players build, manage and upgrade their space and ground-based units, vehicles, troops and base structures.
All of the gameplay and action within Star Wars Empire at War is persistent, meaning that strategic and tactical elements from previous events will have a permanent effect on the galaxy. In addition to the single-player campaign mode, the game includes a two-player campaign mode and online skirmish modes for up to eight players.
Here are some key features of "Star Wars Empire at War":
· Wage war on ground and in space - battle it out in space and then send down your remaining forces to invade the planet.
· All action is persistent - every decision affects the next battle and, ultimately, the fate of the galaxy. You can play your own version of Star Wars.
· Real-time strategy (RTS) 3D gameplay set in more than 40 ground and space locations including Yavin IV, Tatooine and Dagobah - each has its own specific advantage and/or resource.
· Construct ground and space structures, including space stations, factories and ion cannons
· Deploy ground and space vehicles from giant Star Destroyers and AT-ATs to swift speeder bikes and X-wings.
· Access a variety of ground troops including stormtroopers and Rebel soldiers. Hero characters like Obi-Wan Kenobi and Darth Vader can be brought into key battles.
· Unique mission objectives such as rescues, sabotage, blockades and destruction.
· Begins several years before the events of Episode IV: A New Hope, including vehicles and locations from both the classic timeframe and Episode III.
· Play as the Rebels as they amass their forces and work to thwart the plans of the Empire, or serve the Empire and crush the Rebellion at its roots.
· Destroy the Death Star or use it as the ultimate power in the universe.
· Innovative multiplayer campaign mode lets two players battle for the galaxy and save games in progress. Up to eight players can compete in online skirmish modes.
· All-new game engine created by Las Vegas-based developer Petroglyph, composed of industry veterans responsible for classic RTS titles, including the Command & Conquer series.
Note: This mod is basically aimed to make land battles look and feel more realistic by drastically changing damage and hitpoint values, while striving to maintain balance. Infantry have been scaled down to to look better in comparison to the vehicles.
What's New in This Release:
· Vehicle health returned to normal.
· Most vehicle's (not including flyers) inaccuracy vs other vehicles and infantry removed.
· All infantry vs infantry inaccuracy removed, with the exception of anti-vehicle troops, who are more accurate vs vehicles now.
· Rebel trooper originally had 20% more health than a Storm Trooper. They now have the same value.
· Hero units have been rescaled to fit with other infantry. There speed has been adjusted also.
· Fixed the cap on infantry in land battles. The limit is now 30.
· All all faction's space battle unit caps increased to 50.
· Admiral Veers' ATAT now does correct modified amount of damage.
· Bomber Damage Increased to scale with other units - may be unbalanced, will reduce if necessary.
· No more intro movies