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    Soldier of Fortune II - Goldrush 2.0

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    Downloads: 51,767  Tell us about an update
    User Rating:
    Rated by:
    Very Good (4.0/5)
    87 user(s)
    Developer:

    Genre / Price:

    Filesize:

    Last Updated:

    Category:
    GODh | More from this developer
    FPS / FREE
    113.00 MB
    January 12th, 2005, 11:20 GMT
    C: \ Mods/Addons

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    Soldier of Fortune II - Goldrush 2.0 description

    Goldrush is a multiplayer mod for Soldier of Fortune 2...

    Goldrush is a multiplayer mod for Soldier of Fortune 2...

    To play it you must have:
    * the Gold patch installed
    * a pc with a minimum of 256MB of ram (com_hunkMegs 128 is the minimum)

    It will be hard to name the all, but these features are probably the most important ones:

    What's New in This Release:

    · realistic speed: add weights to weapons, items, gametype-items, health/armor and certain movements. Examples:
    · - players running a knife are usually faster than someone running around with a m60
    · - players who carry a gametype-item (flag, briefcase or bomb) are usually slower
    · - wounded players are slower than healthy players
    · - ever saw someone running as fast backwards as they run forward?
    · extra gore: more realistic blood, easier dismemberment, flying bodyparts, some cool effect
    · 20 gametypes: we added 14 gametypes; together with the 6 standard gametype we have a total of 20 great gametypes
    · 16 great community maps that deserve to be played
    · 2 new RMG terrains: an updated version of Booda's Australia, and Egypt (in Goldrush RMG maps support ALL gametypes)
    · a great admin/referee system to give trustworthy players some extra powers without the need to give away your rconpassword
    · medals and stats
    · a serversided 3rd person mode (2 modes)
    · mapvotingsystem at the end of the map; this way the players are the ones who decide what map is played next
    · tokens and soundtokens (can be combined) for use in the chat
    · improved bots
    · 2 new types of friendly fire:
    · shared : both players receive 50% of the damage
    · reflect: the attacker receives 100% of the damage
    · tons of options to enable/disable things that cant be done in SOF2, like:
    · radar
    · teamicons
    · leaning
    · backpacks
    · goggles
    · armor
    · strafejumps (2 types)
    · enemy crosshair (great when you disable teamicons)
    · radarhud (allows you to see the direction of gametype-items, but only when they aren't carried by a player)
    · pickup dropped weapons for extra ammo or extra guns (can have an effect on backpack-behaviour as well)
    · dead players can drop small medikits (can have an effect on backpack-behaviour as well)
    · infrared scopes for MSG90A1 and/or SIG551
    · use of multible weaponfiles (but one at a time)
    · and a lot more!
    · some other useful options:
    · bad word filer
    · alert messages that give info on gametime, roundtime and the number of players in your team
    · roundbased gametypes now can swap teams every xxx rounds (useful to balance maps)
    · most gametypes have their own cvars that affect the way the gametype is played
    · compass (clientsided)
    · shoot the weapon out of your enemies hands (notice that they can do the same to you :D)
    · and a lot more!
    · an autoscreenshot function for players to make awesome screenshots of your headshots and explosive kills
    · players can setup their own headshot text
    · many things more

      


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