Goldrush is a multiplayer mod for Soldier of Fortune 2...
To play it you must have:
* the Gold patch installed
* a pc with a minimum of 256MB of ram (com_hunkMegs 128 is the minimum)
It will be hard to name the all, but these features are probably the most important ones:
What's New in This Release:
· realistic speed: add weights to weapons, items, gametype-items, health/armor and certain movements. Examples:
· - players running a knife are usually faster than someone running around with a m60
· - players who carry a gametype-item (flag, briefcase or bomb) are usually slower
· - wounded players are slower than healthy players
· - ever saw someone running as fast backwards as they run forward?
· extra gore: more realistic blood, easier dismemberment, flying bodyparts, some cool effect
· 20 gametypes: we added 14 gametypes; together with the 6 standard gametype we have a total of 20 great gametypes
· 16 great community maps that deserve to be played
· 2 new RMG terrains: an updated version of Booda's Australia, and Egypt (in Goldrush RMG maps support ALL gametypes)
· a great admin/referee system to give trustworthy players some extra powers without the need to give away your rconpassword
· medals and stats
· a serversided 3rd person mode (2 modes)
· mapvotingsystem at the end of the map; this way the players are the ones who decide what map is played next
· tokens and soundtokens (can be combined) for use in the chat
· improved bots
· 2 new types of friendly fire:
· shared : both players receive 50% of the damage
· reflect: the attacker receives 100% of the damage
· tons of options to enable/disable things that cant be done in SOF2, like:
· radar
· teamicons
· leaning
· backpacks
· goggles
· armor
· strafejumps (2 types)
· enemy crosshair (great when you disable teamicons)
· radarhud (allows you to see the direction of gametype-items, but only when they aren't carried by a player)
· pickup dropped weapons for extra ammo or extra guns (can have an effect on backpack-behaviour as well)
· dead players can drop small medikits (can have an effect on backpack-behaviour as well)
· infrared scopes for MSG90A1 and/or SIG551
· use of multible weaponfiles (but one at a time)
· and a lot more!
· some other useful options:
· bad word filer
· alert messages that give info on gametime, roundtime and the number of players in your team
· roundbased gametypes now can swap teams every xxx rounds (useful to balance maps)
· most gametypes have their own cvars that affect the way the gametype is played
· compass (clientsided)
· shoot the weapon out of your enemies hands (notice that they can do the same to you :D)
· and a lot more!
· an autoscreenshot function for players to make awesome screenshots of your headshots and explosive kills
· players can setup their own headshot text
· many things more