STALKER Shadow of Chernobyl Realism Mod description
On the afternoon of April 12 in 2006, a massive explosion shattered the Chernobyl area.
On the afternoon of April 12 in 2006, a massive explosion shattered the Chernobyl area and the rest of the world.
The Zone, as the area got to be known, was characterized by anomalous energy disturbances, rendering even the most advanced form of protective suits worthless to would be rescue teams. Months passed and nothing could be done. The military quarantined the area to prevent unauthorized entry and perhaps even reassure the local populace that the area was under control and confinement.
Almost 4 years after the initial event, expeditions can now safely traverse several kilometers deep into the Zone. Among these are the Stalkers, poachers that enter the zone searching for artifacts and anomalous formations that are highly sought after by certain organizations and groups. The player controls a Stalker, venturing into the Zone in order to acquire information, technology and artifacts to sell and possibly put a mysterious puzzle together.
Avoiding the dangers within and the military because as a Stalker you are effectively a thief, and the army that has quarantined the area, don't take kindly to trespassers. Within the Zone you will have to detect and avoid the bizarre phenomenon's (anomalies) that plague the area, avoid or eliminate various kinds of mutants and you can even expect competition from other Stalkers.
Here are some key features of "STALKER Shadow of Chernobyl":
· Gigantic game world of the Zone of 30 square kilometers
· Free non-linear exploration with vast outdoor and indoor areas
· Constantly changing world of the Zone and unique life simulation system
· Unique types of weapons and enemy impact: gravitational weapons, psychotropic weapons, telekinesis, telepathy, taking under control
· About 30 types of weapons with weapon upgrades - optics or barrel-attached grenade launcher for your rifle to make it a super gun
· Strong non-linear story line with over 8 completely different endings
· Original creatures and their abilities: group intellect, telepathy, telekinesis with realistic communication with any sapient character
· Realistic AI and life simulation of game creatures and characters
· Trade of weapons, artifacts, equipment and control of vehicles
· Mind blowing graphics and weather effects powered by X-Ray engine
· Endless
replay-ability owing to unique life simulation system
What's New in This Release:
· 01. In game it is returned smoke a pomegranate, is on sale at the dealer on the base of Freedom. (thanks SoCR, Ra7)
· 02. Now the player can activate man-made anomalies, using artefacts from stock. The artefact is put in pistol slot or as it is hung up on a belt earlier. (thanks SoCR, Ra7)
· 03. It is more than blood, its structures are changed, an alpha-channel are corrected. (thanks Ra7, SoCR, Xarvius)
· 04. The length of a lantern's beam is increased up to 25 meters. (thanks Ra7, SoCR)
· 05. Characteristics of the armor are completely changed: now they are more approached to real and logical parameters, the parameter of weariness is added depending on type/complexity of a suit. (thanks Ra7, SoCR)
· 06. The hud-interface is changed (thanks Ra7, SoCR)
· 07. The effect of explosive fraction at shot-guns is removed. (thanks SoCR, Ra7)
· 08. Range of a throw a pomegranate is changed. The bug with too long "manner" a bolt on the right key is corrected. (thanks SoCR, Ra7)
· 09. The weight of artefacts is changed, the price is changed, is reduced them spawn time, removed some shaider effects, at some artefacts is removed the luminescence (or reduced). (thanks Xarvius, SoCR, Ra7)
· 10. The damage from anomalies is increased. (thanks SoCR, Ra7)
· 11. "Abnormal" posteffects are changed. (thanks Xarvius)
· 12. Zone damages for a Hero and for NPCs are corrected. (thanks Xarvius)
· 13. In 2,5 times is increased drop rate of animal parts, the prices are changed. (thanks Ra7, SoCR)
· 14. Monsters now eat representatives of the class too. (thanks Ra7, SoCR)
· 15. In game the dream is returned, activation occurs at any NPC through dialogue. The item of conversation now is born in the first list, instead of in the subitem as before (thanks Ab@dDon, Xarvius)
· 16. All NPCs registers a panic, limping after taking damage, hearing (all it is for a test and bug-reporting to a forum).
· 17. It is included prefetch-tweak for acceleration of loading of game (on a choice)
· 18. New structures of a grid of sights for SVD and G36 are included. (thanks Unlock)
· 19. Structures of first-aid sets are changed to more beautiful.
· 20. Sounds of shots of some weapon are changed.
· 21. The bug with wrong display of 'treasure' markers on a map is corrected. (thanks Maba)
· 22. Speed of sprint at all NPCs is reduced. (thanks Xarvius)
· 23. Lethal capacity of a pomegranate is increased (valid for all of them types). (thanks Xarvius)
· 24. The bug with impossibility of treatment friendly NPCs is corrected. (thanks Xarvius)
· 25. Now it is possible to join for a 'Duty'. (thanks Ra7)
· 26. Now it is possible to pass through the block-post of the 'Duty' for money, not carrying out quests. (thanks Ra7)
· 27. Nights (from 01.00) became really very dark. In the morning (till 7 mornings) appears a fog, its density depends on time of day. Completely dissipates to 8 o'clock in the morning. (thanks Ra7)
· 28. Anomalies from artefacts now are activated in 2 times more quickly. (thanks Ra7)
· 29. Lethal capacity of a TOZ is corrected.
· 30. The panic in order to prevent impasses is reduced. (test it and whenever possible write bug-report in a forum)
· 31. Stalkers are now playing on harmonicas.
· 32. It is rewrited huge amount of dialogues in German (thanks k@llashniKoff)
· 33. The choice of rate of an optical scope zoom for SVD and SVU (in the nature on them is scalable scope on x3-x9)
· 34. Nonlethal anomaly "Lift" is returned in game - throws upwards, is activated from an artefact "film" (thanks SoCR, Ra7)
· 35. The stealth-mode (it is necessary to test) is corrected (thanks Ra7, SoCR)
· 36. Marauding - we remove the reservation with killed NPC, but it wears out faster (thanks Ra7, SoCR)
· 37. Are strengthened the block-posts according to the increased opportunities of the player (On a choice. It is necessary to begin new game) (thanks Xarvius)
· 38. The sky and fog is re-drawn, 2 variants of a fog to a choice (thanks Xarvius)
· 39. Guide signs on base "Freedom" look in a new fashion (thanks Xarvius)
· 40. At NPC now there is a hearing - they react to a sound (thanks Ra7, SoCR)
· 41. Stalkers now understand, that ÀÊ it is better, than the sawn-off shotgun or MP5 (test it and report to a forum) (thanks Ra7, SoCR)
· 42. Changes are made to lantern: the light stain is drawn again, color, range and an illumination corner - 2 variants on a choice (32 degrees on 30 metres / 60 degrees on 18 metres) (thanks Xarvius, SoCR)
· 43. Modified ragdoll animations (thanks SoCR)