STALKER Shadow of Chernobyl Oblivion Lost Mod description
This mod wants to get closer to the old Oblivion Lost, and give the best performance that is possible
On the afternoon of April 12 in 2006, a massive explosion shattered the Chernobyl area and the rest of the world.
The Zone, as the area got to be known, was characterized by anomalous energy disturbances, rendering even the most advanced form of protective suits worthless to would be rescue teams. Months passed and nothing could be done. The military quarantined the area to prevent unauthorized entry and perhaps even reassure the local populace that the area was under control and confinement.
Almost 4 years after the initial event, expeditions can now safely traverse several kilometers deep into the Zone. Among these are the Stalkers, poachers that enter the zone searching for artifacts and anomalous formations that are highly sought after by certain organizations and groups. The player controls a Stalker, venturing into the Zone in order to acquire information, technology and artifacts to sell and possibly put a mysterious puzzle together.
Avoiding the dangers within and the military because as a Stalker you are effectively a thief, and the army that has quarantined the area, don't take kindly to trespassers. Within the Zone you will have to detect and avoid the bizarre phenomenon's (anomalies) that plague the area, avoid or eliminate various kinds of mutants and you can even expect competition from other Stalkers.
Here are some key features of "STALKER Shadow of Chernobyl":
· Gigantic game world of the Zone of 30 square kilometers
· Free non-linear exploration with vast outdoor and indoor areas
· Constantly changing world of the Zone and unique life simulation system
· Unique types of weapons and enemy impact: gravitational weapons, psychotropic weapons, telekinesis, telepathy, taking under control
· About 30 types of weapons with weapon upgrades - optics or barrel-attached grenade launcher for your rifle to make it a super gun
· Strong non-linear story line with over 8 completely different endings
· Original creatures and their abilities: group intellect, telepathy, telekinesis with realistic communication with any sapient character
· Realistic AI and life simulation of game creatures and characters
· Trade of weapons, artifacts, equipment and control of vehicles
· Mind blowing graphics and weather effects powered by X-Ray engine
· Endless replay-ability owing to unique life simulation system
What's New in This Release:
What's this?
· This mod wants to get closer to the old Oblivion Lost, and give the best performance what is possible, with
using the 3 best mod features:
· Total Freeplay, Modified A-Life, and Reality Enhancement.
· It is recommended to play in HELL difficulty!
· This mod works properly only with 1.0004 or 1.0005 patch! The default is 1.0005!
FEATURES:
FREEPLAY
· New level changers (Stancia2 to Control Room, Control Room to Sarcophagus, Sarcophagus to Stancia1, Stancia1 to Pripyat, Cordon to Dark Valley and a new Radar to Bunker)
· Removed the scripted blowout from Stancia1 and the dead zone from Stancia2, so you can explorate the whole Power Plant
· The last portal teleports the actor to the court, so the game is open-ended
A-LIFE
· Now almost everything can be happened, there's a chance to meet any NPC's on other levels
· Sometimes the army raids, sometimes not, this is totally random, too
· The mutants are making their ways through pass the Zone in big hordes
· The mutants are entering places what they aren't entered before, so there's an increased chance to meet them in human-being places
REALISM
· All weapons are strongers and well-balanced
· Almost to all weapons be able to attach addons
· Added realistic sounds to the weapons, rounds, ammos, materials, environment
· NPC's are bleeding, if they are hurted then fall down to the ground, and if they don't receive any medkits about a minute, then they die
· Bandages and foods don't heal the actor
· The average bleeding don't stop by itself, only the minor
· Added realistic head-bobbing to the actor when he is heavily wounded
· Well-balanced armor degradation
· The crosshair is reduced to a dot
· Reduced HUD and removed NPC counter
STEALTH
· The NPC's can't notice the actor during night if his flashlight is turned off
· If the actor turns on the flashlight, then his enemies spot him immediatelly
· Reduced the sound volume of the Knife, now it's a dangerous and invisible weapon during night, presumably the NPC's won't notice the actor if he is smart enough
WEATHER
· There are 24 hours cycle weathers in all levels
· The night is dark and scary
· Restored the Sun and the Moon
· Atmospheric sky textures
BLOWOUT
· The blowout is totally random, you never know that when it will start
· The blowout spawns mutants and artifacts in random places
· The NPC's are falling down when the blowout starts, and they stunned to the ground when it explodes, also the actor is slowered and has got some minor effectors
· The blowout is dark at night and shiny at daylight
· If the weather is rainy, then the blowout increases the intensity of the rain, the thunders and the wind
MUTANTS
· Added all cutout mutants (Dwarf, Chimera, Cat, Zombie, Izlom)
· They have got so many different types of skins
· Added the Psy Dog as a new mutant (with attack effector)
· Two boss enemy characters (Burer and Koshei) - you can kill them with special methods
VEHICLES
· Added all drivable vehicles (Niva, Zaz, Kamaz, Tractor, UAZ, BTR, Moskvich)
· The vehicles aren't floating
· Well-balanced driving properties
· Added realistic engine and gear sounds to the UAZ
ARTIFACT ACTIVATION
· This is a method of transforming the artifacts created by an anomaly back to the anomaly they were originally created in
· Each artifacts have got different HUDs
MISCELLANEOUS
· Replaced main menu music
· Main menu from the 2215 beta
· Added the "Turn on the engine" to the options/controls
· NPC's can buy everything from the actor but in very low prices
· All traders can repair
· New stalker and weapon textures
· More types of skins of stalkers and bandits
· Sleeping bag
· Replaced some dialog sounds to russian
· Added some songs to the camping stalkers
Note: If you enter Pripyat after the Brain Scorcher mission, you meet the loner stalkers. You must follow them to the underground car park. After this you must go to the stadium. You must enter the stadium in its main gate to reach this quest: "Find entrance to the Sarcophagus". If you won't complete this quest the game will CTD when you return to Pripyat from the NPP, so first time don't use the small side gates to reach the power plant!
The last portal in the NPP Stancia2 teleports the actor to the court where you can meet the main boss enemy. And you can go back to the previous levels, you can see the positions of the level changers on the PDA Map. The game is open-ended, so you can forget about the "Game Over" If you want to play this mod in russian language, then please download the russian localization patch!
This mod is designed for 1.0005 by default, but it's compatible with 1.0004, too! If you want to play it under 1.0004, then please install the OL1.0004 patch! If you are playing the mod under 1.0004 yet, and you changed your mind, and you want to play it under 1.0005, then please install the OL1.0005 patch, but presumably your saved games won't work! PLEASE USE THE SMART MOD MANAGER TO INSTALL THIS MOD. YOU CAN CHOOSE THE PATCH WHAT YOU WOULD LIKE TO INSTALL WITH IT!