Quake 4 World Mod description
In a desperate war for Earth's survival against an unrelenting alien enemy, the only way to defeat them is to become one of them
Earth is under siege by the Strogg, a barbaric alien race moving through the universe consuming, recycling and annihilating any civilization in their path. In a desperate attempt to survive, an armada of Earth’s finest warriors is sent to take the battle to the Strogg home planet.
You are Matthew Kane, an elite member of Rhino Squad and Earth's valiant invasion force. Fight alone, with your squad, or in hover tanks and mechanized walkers as you engage in a heroic mission to the heart of the Strogg war machine.
Battle through the beginning of the game as a combat marine, then after your capture, as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.
Built on id Software's revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, feel, and style of QUAKE III Arena.
Here are some key features of "Quake 4":
· Highly anticipated sequel to id software's
award-winning QUAKE II.
· Diversity of combat. Fight through solo missions as well as buddy and squad-based operations; or pilot heavy walkers and hover tanks through outdoor battles and epic firefights.
· Being captured and converted to Strogg becomes Earth's only hope for defeating the Strogg.
· Player is not alone – he and his squad are part of a massive invasion force.
· Utilizes the industry leading DOOM 3 technology to create an unparalleled visual and aural experience.
· Arena-style multiplayer that allows players to play as Strogg or Marine in deathmatch, team deathmatch and capture-the-flag modes.
Note: The whole idea of this Quake 4 modification is to have a game really fast, where movements can make the decision in a fight, and not only aiming. Where controlling a specific zone is really important, with precious items.
A game where base weapons are not almost equals to the bigger ones. A game offering best of both world weapons, without making one too much powerful in a defensive situation.
What's New in This Release:
From bug reports:
· Rotation after teleport fixed.
· Simple items for dropped items added.
· Bug with g_projectileTrail cvar fixed.
Features coded/modified:
· Clan Arena new gameType.
· Instagib callvotable.
· OOnage new gameType.
· Warmup with 100/200 and all weapons/ammos.
· New huds (new ones : q4w2L & q4w2R ! try them !).
· Armor icon on hud (See advanced armor system).
· Double Jump.
· Circle Jump.
· Q3's overtime style done for Tourney Mode. So, this feature is now fine for ALL modes.
· ForceColor & ForceModel for teammates and enemies.
· Enhanced armor system.
· AmbienLightOnly from XBM team.
· Mod menu is in high resolution.
· LG's knockback was reduced 30->25
· RG : 1600 ms & damage = 80
· LG : damage reduced from 12 to 9 (ammobox & start_ammo changed to 50)