Medieval II Total War Road to Jerusalem 22 Mod description
Medieval II: Total War is the latest game in the award-winning and critically acclaimed Total War series
Medieval II: Total War is the latest game in the award-winning and critically acclaimed Total War series. A follow-up to 2005’s Strategy Game of the year – Rome: Total War – Medieval II: Total War is a visually stunning game that spans four and half centuries of the most turbulent era in Western history, from 1080 to 1530, encompassing the golden age of chivalry, the Crusades, the proliferation of gunpowder, rise of professional armies, the Renaissance and the discovery of America.
Players will embark on a Grand Campaign to take control of their kingdom and cultivate it into a continents-spanning empire using whatever it takes ‑ including diplomacy, trade, religion, espionage and of course war. Leading armies across Europe, the Middle East, and even the Americas, players will encounter brutal real-time battles and the pure bloodlust of medieval warfare. As players progress, they will shape their empires by strategically determining whether to build castles for military power or cities for technology and trade, giving Medieval II: Total War a more emergent depth of gameplay, like never seen before.
With Medieval II: Total War, The Creative Assembly raises the spectacle of the Total War series to a whole new level by completely upgrading the game’s battlefield rendering system, devising new methods for building and rendering cities and heavily revising the game’s combat animation system. With over 10,000 troops now to command and hundreds of unit types, players can experience massive battles in graphically rich environments enhanced by dynamic weather
effects and vastly diverse terrain. Medieval II: Total War provides players the reigns to experience and rewrite one of the most fascinating periods of history to become the greatest power of the Middle Ages.
Here are some key features of "Medieval II Total War Road to Jerusalem 22 Mod":
Units:
· New edu file (generals 30 men now, many untis from 120 to 150), more defence and moral for all troops, longer battles, etc...
· All units rebalanced
· Gunpowder unit stats rebalanced
· armour upgrades redone (everyone +1)
· Longbowmen now have a new better arrow that give them the advantage their deserve (Darth)
· Crossbowmen can only fire on sight, not in the air like before (Darth)
· Horsearchers and eastern archer have a new arrow type (Darth)
· new better Formations (Darth)
· Forlorn Hope, Islamic Hashishim and Battlefield Assassins have now 90 men and are rebalanced
· unit cost changed, elite units cost much more
· Spearmen are much stronger against cavalry now
· Generals now recruitable
· Gunpowder unit stats rebalanced
· Venetian Archer And Venetian Heavy Infantry armour upgrade fix
· Many new units from dismounted order mod and burreks texture pack
Building:
· castle have 1-3 free upkeep units
· artillery weapon more expensive and availale later
· replish rates reduced for artillery
· new building cost, new building time, much faster for economy buildings
· Fortresses can now recruit 4 units at a time, Citadels 5
· Added back in missing units from tech tree
· Castles and Walls no longer enable unit recruitment by themselves
Feautres:
· AI have much more money because of a script
· New Missions
· Portugal owns only Lisbon now
· Cannon elephants removed from the campaign
· All factions playable in campaign (except Timurids, Mongols, Papacy, Aztecs)
· New victory conditions for all factions
· Merchants now make more money
· Assassins are now more powerful
· Inquisition less powerful
· 1 year per turn in campaign
· charakter move faster
· New splash, loading screens, menue (Nemotrox)
· Squalor's effect on growth increased slightly
· Squalor's effect on public order reduced greatly
· Religious unrest increased
· Distance from capital penalty increased
· Corruption greatly increased
· Population growth from farms increased
· Population growth from trade increased
· Income from trade increased
Mods included:
· Darths Open source 19 AI (darth)
· Unique Pattern Mod 0.95 (burek)
· ultimateAI_v1.3 final (GrandViZ)
· Titles, Bishops, Princesses, Privy Council Mod v1.8 (Dearmad, Pnutmaster)
· Skymod_blood mod 2 alpha (Horsearcher)
· Retextured Blood (ziher)
· Byzantium Armor Progression (whitwolf)
· Highways (selenius4tsd)
· Dismounted Knights order Mod (zhumin1978)
· gothic knights (Rammstein)