Jagged Alliance 2 Mod description
The perfect blend of strategy, role playing and tactical combat!
Fight for Freedom... Kill for Cash...
A ruthless dictator has taken control of the tiny nation of Arulco. The country’s brutal army has a terrified population in its iron grip, its only opposition a ragtag bunch of rebels. The bad news: you’re in charge of the rebels. The good news: some of the world’s best mercenaries will fight on your side... if you can afford them.
Ahead lays a savage struggle for freedom. To win, you’ll need the negotiating skills of a diplomat, the strategic genius of a general, and the battle tactics of a commando... It's all here!
Here are some key features of "Jagged Alliance 2 Mod":
· Smarter, more cunning AI that climbs on roofs and snipes using spotters
· Externalised, editable data for weapons, items, and more
· Virtually unlimited slots for new weapons, ammo, armor and other items
· New item and weapon attributes, such as thermal vision and to-hit bonuses
· New game options and modes and externalized game settings
· A slew of new gameplay features and improvements
· Weapons and ammo from UB, plus lots of new weapons, ammo and attachments
· Automatic grenade launchers! Reloadable RPG!
· New mercs from UB now available from
MERC
· UB tilesets available for user-made JA2 maps
· Just about everything is or will be configurable without hacking exe
What's New in This Release:
New
· Added
tag in Items.xml
· Added auto-aim to spread fire to make it actually useful
· Added Bobby Ray’s filter buttons to guns, ammo und used items
· Added ENABLE_CREPITUS flag to Ja2_options.ini. This flag will allow you to enable/disable crepitus in Sci-Fi mode, but you can take advantage of the items that only appear in Sci-Fi mode
· Added ENABLE_ALL_WEAPON_CACHES and ENABLE_ALL_TERRORIST flags to Ja2_Options.ini (Requires new game)
· Externalized assignment (repair, doctor, training) constants to Ja2_Options.ini and added a few for good measure
· Added new items
· Proper loading of map versions 5.0, 5.25 and 6.0
· Vehicle inventory
· Additional enemy/militia drop item system, which uses new XML-files (EnemyWeaponDrops.xml, …)
· Ability to variate sector maps between common and alternative during generation of a new game. This feature can be switched off for individual sectors.
· Put a stop to enemies and NPCs running into gas and fire
· Externalized AP costs for attachments or an attachment-by-attachment basis
· Added tag to Attachments.xml
· Made mercs say quote when blinded by flashbang
· Enable enemies to fire underslung GLs
· Allow view of sector with no soldier in it
· Toggle on/off rain sounds in the option screen
· Added missing brightness level text string to the German version. Press “F” in tactical screen
· Added flashbangs, which only work indoors or at night
· Added STRATEGIC_EVENT_SEND_TROOPS_TO_DRASSEN flag to Ja2_Options.ini
· Added ALLOW_SOLDIER_TOOL_TIPS flag to Ja2_Options.ini (Hold “ALT” and move mouse cursor over enemies)
· Silencer burst sounds
· Dynamic ammo weight option
· Different camo kits (wood, urban, desert, …)
· Toggle on/off craws in the option screen
· Localized item and ammo string for German and Russian version (German.Items.xml, …)
Changed
· Increased chance of damage from gas by 5%
· Some items status and graphic tweaks
· Fire always damages
· Changed tag in Items.xml from a boolean to an integer. It is now the to-hit bonus for the bipod
· Random GL grenades chosen by enemies now limited by player progress
· Removed MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE from Ja2_Options.ini