F.E.A.R.(First Encounter Assault Recon) is an intense combat experience with rich atmosphere and a deeply intense paranormal storyline presented entirely in first person. Be the hero in your own spine-tingling epic of action, tension, and terro and discover the true meaning of fear.
An unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. A Special Forces team is sent in by the government to contain the situation, but contact is severed as an eerie signal interrupts radio communications. When the interference subsides moments later, the team has been obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart before they can even react.
In light of the desperate situation the F.E.A.R. team is assembled. As part of this elite classified strike team created to deal with the most unusual and shocking of threats your mission is simple: Eliminate the intruders at any cost. Determine the origin of the signal. And contain this crisis before it spirals out of control and make any other intervention useless.
Note:
Assault Rife:
- Now has a 100rd clip (because the model has a drum mag, and not a normal mag)
- Accuracy is much improved
- Recoil is much less
- Tracers are now shown for each shot, not every 3 or 5
SMG:
-Damage is less, and so is penetration level
-To balance this, less recoil but recovery rate is higher
-Tracers are shown every 2 shots, not every 3
Semi-Auto Rifle:
-Recoil and recovery rate is way down (hey, it's a bullpup)
-Mag now holds 50rds
-Tracer for every shot
Pistol/Dual Pistols:
-Penetration level increased (because the gun is powerfull and kinda sounds like
a Deagle in slow-mo)
-For Dual- Fires one gun then the other, not randomly
-Faster fire rate is possible, (this is not true fire rate, just how
fast you can pull the trigger
- Flashlight now has infinite batteries (pretend it's using LED's) Icon for Flashlight is hiden from the HUD (editor program did this automaticaly)
- You now effectily have infinite slomo (it just is set to last 24hours)
(thank stephen hobson for this)
- Max health for the player is now 200 (the # 2 from the 200health shows up wider then the 1 from the 199 health, so is shows up out of the health box, but you get over it.
- The walking speed is now the same as the crawling speed (don't ask why I changed this, IDK)
Running speed is a little faster
Requirements:
· F.E.A.R.