Disciples 2 Dark Prophecy Final Revenge Scenario description
Disciples II: Dark Prophecy returns gamers to the magical realm of the Sacred Lands
Disciples II: Dark Prophecy returns gamers to the magical realm of the Sacred Lands where four races - the Empire, the Mountain Clans, the Legions of the Damned and the Undead Hordes - continue the battle for the destiny of their Gods.
A decade after the First Great War, the final prophecy continues to unfold like it was never disturbed. Deep within the crevices of the Sacred Lands, the Chosen One has emerged, fated to bring salvation to some and destruction to others. Braced with renewed faith and newfound conviction, each race must once again take up the sword for the sake of their people and the glory of their God.
Here are some key features of "Disciples 2: Dark Prophecy":
· Unlimited upgrade possible on all units and leaders.
· Over 200 individually animated units and over 100
animated spells.
· Each race has a unique Saga (campaign) that tells the story from its own perspective.
· Multiplayer supports up to 4 players through hot-seat, LAN or Internet.
· Campaign editor allows you to make your own custom campaigns.
· Import/ Export leader function allows you to use developed leaders in multiplayer games or stand-alone quests.
Requirements:
· Minimum Configuration
· Windows 95/98/2000/XP
· Pentium II 233 Mhz
· 32 Mb RAM
· 1200 MB hard disk space
· DirectX 7.1
· 16-bit sound card
· CD-ROM drive quad speed or more
· Video Card with 8 MB RAM
· Recommended Configuration
· Windows 95/98/2000/XP
· Pentium II 300 Mhz
· 64 MB RAM
· 1400 MB hard disk space
· DirectX 7.1
· 16-bit sound card
· CD-ROM drive quad speed or more
· Video Card with 16 MB RAM
What's New in This Release:
· Made start easier and added some hints.
· Typos fixed.
· Re-wrote several story-elements.
· Removed items from the dragons.
· Gave several enemies guard areas instead of a simple "guard" command. This should make them more responsive.
· New events introduced, old ones edited/removed.
· Trolls now always come alone, as well as ogres. Too difficult otherwise even with ghosts.
· Elemental haunds have more HP.
· Made guardsmen a bit easier (weaker archers).
· Removed some excessive items.
· Easier mages in Titan Valley and Tower of Falsehood.
· In general: easier and more enjoyable experience.