Project Ares Mod (PAM) is a competition mod for Call of Duty 4.
The PAM mod is hard coded with tournament rules which restrict variation in player configurations and thus it forces standardized online gameplay: a necessity for tournaments.
PAM is not exclusive to tournament play. Anyone with a CoD server and the willingness to scrim can use it. PAM makes it easy for two teams to play each other and provides a level of confidence that everyone is playing by the same rules.
What's New in This Release: [ read full changelog ]
Bug Fixes:
· Weapon Limit issue at halftime is fixed
· Timeout/bomb defuse bug is fixed
· Stock Bug Fix: Sabotage Overtime Scoring bug fixed when bomb explodes AFTER all of the defusing team has already died
· Fixed a bug in the scorebot with the "//" delimiter not showing up right. Changed the delimiter to "" instead.
New:
· Removed obsolete security method since .ff files are no longer secure and moved all files possible to the IWD file
· Patch maps can now have the effects removed (Killhouse does NOT work)
· New IWD file security system will list the loaded IWD files on the server (even server side only IWD files) and show if the devmap is currently running on the server.
· New options for bullet penetration issues. Bullet Penetration can be turned OFF, or you can set a multiplier for the amount of damage given by bullet penetration.
Promod (Raf1) advances implemented in some form:
· Can disable the auto-aiming capability of the melee attack
· Ability for a player to drop the bomb if playing without multibomb on
· There is an option to have the server automatically configure the clients' dvars for potentially higher FPS and ping values. The downside being that it takes some of the "pretty" out of the game.
· Ability to turn off the player's head bobbing motion