Zigfrak is a unique, fun, space themed game. When the Xenoid threat was discovered, human society was thrust into an era of martial law. Security became top priority, at the cost of individual liberty.
In the face of this growing oppression, many left their homeworlds in search of freedom. The Freerunners fled, to explore and settle the new frontier planets.
When Enforcers from the homeworld pursued them in a military effort, the Freerunners were forced to defend themselves. This was the beginning of the great human civil war which continues to this day.
In hope of defending your settlements against threats, both human and alien, you have enlisted as a pilot with the Freerunners.
Limitations:
· Limited features
What's New in This Release: [ read full changelog ]
Fixes:
· fixed issue where research items were erroneously rewarding credits
· fixed issue where jumping into certain binary star systems would land
· players inside of the companion star (ow, hot!)
· fixed issue preventing Keypad Enter from being bindable on Windows
· fixed issue with options pane overlapping the command toolbar, and
· getting in the way of drag and drop from the commands menu
· fixed issue with some armed bombs doing nothing if clicked from the
· Hazardous Items list. armed bombs with a default action of "give" will
· now be jettisoned instead, if player is not docked.
· fixed resource markers sometimes being shown at incorrect position
· fixed several more potential crash conditions
· fixed several gui layout issues caused by increased font size
· fixed issue with mission panel not being displayed during some steps
· of the training scenario at Deep Forward A
General:
· added background music during most gaps of awkward silence
· removed mouse cursor during cinematic camera mode
· modified xp display behavior: if xp bar is enabled in options, current
· level and xp percentage will also be shown around crosshairs. xp bar
· and level info will only be displayed for a short time after each
· experience gain.
· updated mission texts referencing keybindings to display any custom
· keybind values which were set by the player, rather than always showing
· the defaults
· implemented xp gain when salvaging a ship's wreckage, capturing a ship,
· or successfully scanning a mining target
· reduced amount of xp rewarded from kills, resources, and research.
· formula tweaked to reward a larger relative slice of experience
· from assisted kills
· added new Health Pack powerups, which may spawn during certain scenarios
· or while roaming and in combat
· implemented line of sight requirement in order to engage mining laser,
· shield disruptor, tractor beam, or to use interactable objects.
· auto-firing turrets now also require line of sight.
· improved npc avoidance behavior
· increased potential durability loss for equipped weapons and engines