The SpeedTree product line enables both real-time developers and off-line animators to incorporate realistic, three dimensional trees into their scenes.
SpeedTree takes you from the modeling process all the way to the final rendering. Our unique tree modeling approach allows modelers to create beautiful trees that use a fraction of the polygons used by typical three dimensional tree solutions; therefore, SpeedTree is a perfect match for almost any application where trees are required. Whatever your tree requirements may be, SpeedTree has the solution.
Features:
· Uses instancing when available (currently GeForce 6 Series cards only)
· Shader Model 2.0 vertex and pixel shaders for local and global wind, shadows, and sunlight effects
· Numerous shadows techniques
· Volumetric fog
· Bump mapped barks