Salvo Demo description
Salvo! is an exciting single-player game of naval warfare
In today's world ships are behemoths of steel and electronics. Combat takes place in an almost videogame like environment, with engagements happening not hundreds of yards away but possibly hundreds of miles away. Life and death is decided by a click of the mouse, and in seconds a fleet can be sent to the bottom of the ocean.
Travel back in time to an era when battles for the supremacy of the sea lanes was decided by brave men commanding massive fortresses of floating wood and cloth. No radar lock- ons, just the Mark I eyeball, and no guided missiles, just heavy orbs of iron. Battle would be joined so close together that you could practically see what your enemy had for lunch by spotting the stains on his uniform. This was an era of steel nerves and sound tactics, of sea knowledge and possessing a little bit of Poseidon's
own luck. Spruegames' Salvo! recreates this era.
Set in the 17th through 19th centuries, also known as the Age of Sail, Salvo! is an exciting single-player game of naval warfare for Windows. Take command of the navies of England, France, the fledgling United States, and others, as you wage war in a fully realized three-dimensional environment. Relish in the sight and sound of full-scale battle, as ships are pounded into submission, rendered right there on your screen. Forget having to worry about a bunch of boring stats, as thanks to Salvo's visual feedback you'll always know what's going on with the fleets, from tattered sails to shattered hulls (hopefully only the enemy's!).
Combat can involve a handful of ships all the way up to scores of vessels participating in a single engagement. Thanks to the innovative and highly intuitive 'action marker' system controlling your ships is a snap. Order ships individually, or by squadron, the choice is yours.
With numerous campaigns there are plenty of scenarios that cover the gamut of warfare during the period. Especially interesting is the application of tactics between battles during the campaigns. It won't be enough to simply win a battle, players will have to win the campaign by carefully choosing when and where to fight, based on how the previous combat resulted. Failure to keep the big picture in mind may have drastic consequences, like Napoleon's army marching through London!
With easy to grasp mechanics, beautiful graphics, and an excellent branching campaign structure, this is the fighting sail wargame you've always wanted!