Navy Seals - Weapons of Mass Destruction Demo
The first-person shooter genre needs to rely on a couple of very important elements in order to deliver a satisfying experience and make the playthrough memorable in some way. Naturally, the most important of these elements is the actual gameplay, since you are about as close to the action as you can get and everything must at least feel realistic, even if it does not look like it.
Emphasize on stealth as a Navy Seal operative
Navy Seals – Weapons of Mass Destruction is a first-person shooter that only receives the distinction of being part of the genre because it certainly does not belong anywhere else, unfortunately. To make matters more painful, stealth is advertised as being part of the gameplay, although it is all but absent from the actual game and there are no functional mechanics to support them.
As far as the background story is concerned, you are part of a highly-trained Navy Seals team specialized in counter-terrorist missions, which means that you get to travel all over the world in order to stop the enemy from deploying various dangerous weapons. However, there are no gadgets or special weapons you can make use of, except for a couple of pistols and a few sub-machine guns, which is pretty disappointing for the most advanced soldiers in the world.
Poor level design and laughable AI
There are barely any good elements to the game, most of which cannot even be regarded as such, considering the fact that no modern shooter should be praised for featuring a crosshair, or having 3D graphics. Speaking of which, even if the graphics engine is very poor and lacking in detail, it still manages to remain the least disturbing aspect about the game, because everything else is bad enough to distract you from the looks and the level design.
Finally, a special mention must be awarded to the AI, which is definitely the component that manages to ruin the experience the most over the course of the missions. Hence, beside the fact that it can sometimes shoot straight at you through solid objects, it also makes any stealth attempt futile. Moreover, the hefty collection of bugs can cause them to randomly appear throughout the environment, or even disappear.
A visible lack of experience in the genre
In the end, you can clearly see that the developers do not have an awful lot of experience with first-person shooters, which is probably why nothing works like it should in Navy Seals – Weapons of Mass Destruction. However, the beginning is always the most difficult and things can get better along the way, if they keep on improving.