To survive you will have to form alliances, capture and trade resources, research new technologies, and form huge invasion fleets to conquer your opponents.
Empires of Steel is a deceptively simple game system. You will be able to jump right in and play, in part due to the intuitive game interface. If you do want to dive into the more intricate details of the game engine, Imagean in-game manual is provided with the demo, explaining most of the game functions in detail.
Make no mistake though - learning the game is easy. Mastering it and being able to wrestle global control away from other players in a multiplayer game session is something else entirely!
Limitations:
· You can only:
· Play the tutorial and 1 map
· Use the map editor
· Access the game manual
· Send bug reports
What's New in This Release: [ read full changelog ]
· Added an image-editor, which lets players add their own unit-images/animations to the game
· Right now, these unit-images only work locally. They don't get uploaded if players upload their ruleset.
· Reduced the game's memory use
· Bumped up the infantry defense value slightly to make them more useful against tanks
· Added unit descriptions to the unit-description window. (It appears in the right-panel of the city build window.)
· Satellites no longer have a launch range; they can be placed anywhere on the map
· Added user-manual entries for combat and attrition
· Fixed a crash in the scenario editor
· Added auto-naming to airfields
· Fixed bug: the map-overlay wasn't working the map-editor
· Fixed bug: the 'disband' button wasn't appearing when players selected their own airfield
· Fixed bug: the city-list window was cutting off units too early
· Map Editor: Added a tool to change the color of border lines
· Map Editor: Added map-coloring. It makes maps look more interesting and varied
· Map Editor: Added a map-clipping feature to enlarge or reduce the map
· Map Editor: Added a reinforcements system to scenarios