The object of the game is to gain promotion by solving puzzles to earn Doubloons. The puzzles involve sliding crates, pairing up the crates contents to locate an odd one and sliding the odd one out before Captain Diehard notices there is an odd one and assumes its pair to have been stolen.
As your skill at these simple tasks develop, so the games become a little harder, particularly with the distraction of the ships rats. The rats are quite harmless, but some have a liking to shiny things, like gold doubloons and will run off with your hard earned gains given the chance!
Several puzzle games can be completed each day on board the Bonny Morgan but a Gold Doubloon is required at the start of each day for board and lodging. Captain Diehard commands with fear and the “fear of loss” can cause even a lazy person to “get to work” far better than any cat of nine tails! Naturally, failure to pay means you are simply not working hard enough and you'll be forced to walk the plank!
Promotion is on offer to those who work hard and do well. Promotion can bring bigger rewards and also responsibilities with keys to normally locked doors below deck where you need to use hand/eye co-ordination to navigate a 3D maze armed with just a lamp and a net to catch the rats which are beginning to become a nuisance.
The amount of time permitted to accomplish each level depends upon your skill but the Doubloons collected can be used to “buy more time” on any level. How or when you use these doubloons are entirely up to you but it is wise to save them for when you need them the most.
Once all the keys have been won, the final challenge is reveled.
· DirectX 8.1 (or greater)
· Pentium 4 or greater
· 3D Graphics 1024 x 768 Res.Two button mouse.
· Limited game play