BATTLEGROUND EUROPE is the ultimate PvP MMOG in a combined arms simulations set in a relentless, action-packed 3D environment. Players command and crew a variety of accurately modeled vehicles, naval vessels and aircraft or sling weapons and fight as a foot soldier with and against thousands of other players.
The game world of Battleground Europe is set in the years 1940 through 1942 and includes Belgium, Luxembourg and parts of Holland, Germany, France and England, with the current game map measuring over 354,000 square miles and featuring more than 36,000 strategic objects such as factories, city buildings, bunkers and bridges placed among 4,000+ facilities in 450 cities and towns. Join now with online buddies and have a blast
Here are some key features of "Battleground Europe Public Client":
· Thousands of online players sharing a single worldFirst person perspective in all gameplay
· Huge game world measuring more than 350,000 square miles
· Character advancement and career paths for rich RPG layer
· Strategic systems driven by player missions and command
· Growing list of 80+ historically accurate weapons including aircraft, tanks, anti-aircraft guns, trucks, rifles, machine guns and more
· Groundbreaking physics and damage modeling
Requirements:
· WindowsXP
· 1.2Ghz CPU (2.0GHz recommended)
· 512MB RAM (1GB recommended)
· 128MB video card (OpenGLv1.2 compliant, 256MB recommended)
· DirectSound compatible audio card
· 56k modem with Internet connection (broadband recommended)
· USB Joystick (recommended).
What's New in This Release: [ read full changelog ]
Performance:
· Several more memory reductions
HUD:
· Mission orderes now set correctly
Waypoints:
· Are now based on the object not the marker
· Increased the height and life of the hud death icons
· Fixed an issue with distant target waypoints drawing below the ground
· Ttarget waypoints now have a smarter position: CPs = centered over ABs, FACs centered over capture building, FBs over its buildings (For those of you confused a CP is a "choke point" or a town not a "capture opint" or a building)
· Minimized size of offscreen hud waypoints
· Waypoints less than 200 meters from you show the distance to the waypoint unless offscreen
· Hud waypoints now have a more graduated alpha out near center of screen
· Waypoints show at full alpha when in binocs
· Leader hud waypoints no longer use a tail
· Leader hud waypoints no longer display when less than 100 meters away
· Made left and right death icons appear when using the deprecated icon drawing path
PPO:
· Can no longer be placed near the location of an FB
Translations:
· updated Translations
· Fixed many missing items