Battle of Norghan Demo description
Battle of Norghan is a unique fantasy turn-based strategy game with RPG and team managing elements
Battle of Norghan is a unique fantasy turn-based strategy game with RPG and team managing elements (computer game). You recruit mercenaries of 22 different fantasy races and many classes to fight for your clan from one turn-based battle to another in divisions and cups while training, teaching spells and buying equipment from a very broad selection for the clan's mercenaries. The gameplay of Battles of Norghan is combined from three genres: Fantasy turn-based strategy game, RPG and Team manager game.
You can find more about Battles of Norghan from the left side's links.
What's New in This Release:
Bug fixes:
* Visual: Some text aligning problems (text going out of a notification box) are appearing on some computers because Windows can't find the Century Gothic font which should be installed by default and decides to use Arial instead. The 1.01 and future versions will now install the proper Century Gothic font if it doesn't exist.
* If you casted Enchanted strength or Giant's strength on a unit, sometimes the strength of the unit wouldn't go back to normal after the spell's effect ended and thus your unit ended up gaining strength permanently.
* Fixed a few bugs which occured in more than one player games if one player's clan lost completely and was replaced by a new AI controlled clan.
* If you tried to train a mercenary's axe skills (using individual unit training) it trained its two-handed sword skills instead.
* If a human controlled unit died in battle because of poison or Tear from inside, it was still the killed unit's turn until you made a command.
* The tutorial boxes' two buttons (the X mark and the check mark) did the other button's expected function when clicked.
* If a human controlled unit used a certain away to target and attack a creature, the unit could be commanded to attack a unit twice if you clicked the target after the first attack and before the next turn and before the game started to wait before actions.
* Some changes were made to the AI unit placing code which maybe might have caused a crash sometimes on some computers after you placed your units on the battlefield and when simulating battles. Now the AI unit placing code surely can't cause a crash directly.
* Minor: AI levels 3 and 4 which had more than 6 units and no units with a year's contract did not always battle-check units against a clan which's toughness was 0 (the clan had no units and was to be replaced by a new clan soon) and therefore both of those clans forfeited and the winner was chosen randomly.
* Minor: Fixed a Reflection bug which occured when both the attacker and target which was affected by Reflection died on single hit. If this occured, neither of the units died but only lost HP past or to zero.
Changes:
*
The in-game tutorials of the game were improved.
* The manual was expanded with a few sections and will be expanded more.
* AI levels 3 and 4 clans will now put an even safer battle-checked clan toughness advantage against another clan if they can. So that you will for example see the top AI controlled clan put more units against you just to be sure you'll lose.
* Minor: The enemy condition text string "badly injured" was replaced by "critically injured" which is a worse condition than "seriously injured".
* Increased game mode B's clans' starting gold by 16.667%.
* The base hitting chance bonus of all melee attacks was decreased from 95% to 88%.
* The maximum unit placing Y position distance to range is now 34.
* Resurrection costs were reduced significantly which helps losing clans.
* The leagues and cups were balanced in a way that the top clans will now be better and much closer to be as tough as the best AI controlled clan. The relevant changes are listed below and end at 'Difficulty setting changes:'.
* The small clans' cup's runner-up's award money was increased by 33.33% to be half of the winner's award money.
* The Cup of Glory's runner-up's award money was increased by 66.66% to be half of the winner's award money.
* Now even the losers of Cup of Glory semi finals are awarded with a gold sum which equals 18.75% of the Cup of Glory grand prize and the winners get only 70% of that because they'll get more on the next cup round.
* The clan which is ranked second in the first division at the end of the season now gets 75% of the gold the #1 clan gets.
Third in 1st. division gets 50% of the gold the #1 clan gets.
Fourth in 1st. division gets 30% of the gold the #1 clan gets.
The same formula applies to division 2 and division 3.
* The second division winner now gets 25% more gold.
* The third division winner now gets 29.63% more gold.
* The fourth division winner now gets 16.66% more gold.
* Difficulty setting changes: The 'Difficult' difficulty now sets all AI values to the maximum (4) instead of just increasing them by 1 as that didn't have a significant enough effect. The 'Quite easy' difficulty now makes human controlled clans get 118% of the normal winning money instead of 125%. The 'Easy' difficulty now makes human controlled clans get 130% of the normal winning money instead of 140%.
* Minor: Increased Fire bolt's, Poison bolt's, Ice bolt's, Lightning's, Chain lightning's and Holy bolt's range from 20 to 22. Also increased Tear from inside's range from 22 to 23 and Fire ball's range from 24 to 25.
* AI controlled clans are now replaced at the end of the season if they have no units with equipment, less than three alive units and less than 1500 gp. In the previous version it was enough for the AI clan to have an alive unit for it not to be replaced.
* Minor: Decreased Magical punch's range to 36 from 38 because the top bow's range was decreased to 30.
* Minor: Decreased the mana cost of Lightning, Chain lightning and Fire ball by one and Tear from inside by two.
* Cure's and Negate's ranges were increased from 28 to 32.
* Balanced ranged weapons: Now the best longbow's hitting chance bonus is 25 instead of 30 and range is 30 instead of 38 and the top bows' damage was slightly decreased. Many other bows' range was also decreased. The missile weapon cost formula was edited to still make the bows cost much even after these changes. The damage reducing (after the target's defence has reduced the damage) was increased to 30% from 25%. Chance of hitting a head with a ranged bow is now 43% instead of 50% of the torso hitting chance. Bless now increases ranged damage to 135% (Used to increase to 150%). Combat eye now increases shooting hitting chance to 135% (Used to increase to 150%). Training the archery skill in the Training camp also now costs more and the ranged weapon hitting skill trains slower in battles.
* The demo version now lasts for 160 minutes instead of 120 minutes.
* Minor: If you have 'Partially hide trees on mouse-over' enabled, the trees' opacity will now change to 34% instead of to 50%.
* Minor: Battle events bar and unit information bar are now enabled in battles by default.
* The red notification texts (for example the X clan's turn text) have been made white and clearer text.
* Players are now given a warning if they press the 'Start battle' button without any units battle-checked (when they are about to forfeit a battle).
Here are some key features of "Battle of Norghan Demo":
* Tooltips on mouse-over when your mouse is over a top left bar icon in the battle or over a command text or over some mercenary camp buttons or over a shop category changing sample item.
* A new battle icon which, if clicked, will select an enemy unit and centre the map position on it. Clicking it again will select the next enemy unit and centre on it.
* You are now able to mark units in the Mercenary camp so that the quick info text in the mercenaries list will be displayed in a different colour. Those marks will stay on the mercenary until the bidding is ended. Every mercenary you bid on will be automatically marked and you can also unmark mercenaries.
Requirements:
· Intel Pentium III 500 MHz or better
· 128 MB RAM
· 8 MB Direct 3D compatible graphics card
· Windows 98/ME/2000/XP or newer
· Microsoft DirectX 9.0c or newer.