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  • Home > Games > Games Demo
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    Age of Decadence Public Beta R2

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    Category:
    Iron Tower Studio | More from this developer
    TBS / FREE
    274.00 MB
    May 10th, 2012, 22:36 GMT [view history]
    C: \ Games Demo

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    Age of Decadence description

    This is a great RPG game where all the fights are in turn-base mode

    This is a isometric, turn-based, single-player 3D role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

    Here are some key features of "Age of Decadence":

    · 7 distinctive gameplay styles: from knight, serving a Noble House, to grifter, preying on greed and gullibility.
    · 23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Crafting and Lore.
    · Action Point-based combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
    · 8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
    · Non-combat quest resolutions and a well-developed diplomatic path ( "The best weapon against an enemy is another enemy." )
    · Over 100 quests, taking you to 22 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
    · Each situation has multiple ways of handling it, based on your skills, reputation, and connections. Each way has consequences that will affect someone or something.
    · Extensive dialogue trees, written with role-playing in mind. You can use many skills in dialogues, take actions like stealing or sneak-attacking, and play your character with personality as you see fit.
    · An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
    · Detailed crafting and alchemy systems: melt items and create new ones, balance your sword, play with Greek fire, increase your poison's potency, use corrosive acid on locks, and experiment with black powder.
    · Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.
    · 3D world created with Torque Game Engine, featuring detailed locations and almost 200 unique animations.

    Limitations:

    · Limited game play

    What's New in This Release: [ read full changelog ]

    Fixes:
    · Thugs do not get assured criticals against Vardanis in the drifter vignette.
    · Fixed issues with the character creation screen at resolutions lower than 768h.
    · Fixed issue with map locations staying between sessions, even if you didn't know about them.
    · Fixed issue with Persuasion and Streetwise check with Mercato in MG3.
    · Failing to convince Antidas in MG2 with the fake proof now properly closes the merchant path.
    · Fixed commercium reputation check in MG2, when taking the "Mercato" path.
    · When failing to convince Antidas in MG2 with the fake proof, you appear in the correct place after leaving the palace.
    · Fixed issue with cage in Bandit Camp not being empty when it should.
    · Numery armor can be decomposed.
    · Fixed issue with the guards stopping you all the time when you killed just one civilian.
    · Fixed an issue when you complete MG2 if you had 7 intelligence.
    · You can no longer select hidden responses with the keyboard numbers.
    · Fixed problems with corpse/loot collision at the vignettte's inn.
    · You can no longer get 3 SP more from the refugees if you kill them.
    · Cado properly takes the gold when he takes care of the bandits for you.
    · The dialogue with Zenon doesn't break the camera anymore.
    · Fixed issue with character not appearing in camera when failing the disguise check in TG2.
    · Fixed issue with barricades not appearing correctly if you loaded a save at the barricaded mine.
    · Fixed issue with collision of invisible barricades.
    · Fixed bug with map travelling out of the outpost after killing the workers.
    · Fixed issue with health damage when going over the barricade in the mine.
    · The inkeeper no longer is tagged as doctor in dialogue.
    · Fixed issues with the visibility of the prisioner at the camp.
    · Camera no longer zooms in after combat.
    · At the mine, the Daratan Captain and soldier no longer stand in the same place when you talk to the captain, leave and go back to the mine.
    · You get the rubys as described on the part at the bedroom in the infiltration.
    · Fixed issue with Darabus giving you money instead of taking it in the infiltration under certain conditions.
    · Fixed issue with not being able to cure stat damage if your HP was full.
    · Categories letters in the journal screen are no longer deformed.
    · Fixed minor journal issues.
    · Map icons no longer stay lighted up after selecting them.
    · Fixed issue with being able to talk to Cado and Mercato about help with MG2 after the quest is finished.
    · Hand slot update after stat damage.
    · Fixed several lag issues in combat.
    Changes:
    · You now have 5 more skill points to spend in character creation.
    · Intelligence bonus SP now it's only applied on quest rewards, as you get them.
    · Skill threshold changed from 50/75 to 50/70/90.
    · Trading base value now takes into account intelligence.
    · Combined checks now check for the sum of both skills (with a low min requirement), so you can compensate lack of skill points in one skill with the other one. For example, a check that was [aod.persuasion >= 36 && aod.streetwise >= 32] now is [(aod.persuasion + aod.streetwise >= 68) && aod.persuasion >= 30 && aod.streetwise >= 28].
    · Faster zooming.
    · Made clear which quests are not in the demo.
    · The majority of the Critical strikes checks now have more outcomes than "kill or be killed".
    · New THC formula that favors builds balanced in offense and defense.
    · THC bonus from weapons reduced from 10 to 8 and from 5 to 4.
    · Small daggers fast and normal max damage increased by 1 point.
    · Manica doesn't accept techniques other than different metals and masterwork.
    · H axes now have 2 points vsDR.
    · Wooden sticks no longer have THC bonus nor Counter Attack bonus.
    · Pickaxe has no longer have passive bonus.
    · Buckler has an attack penalty of 5.
    · Hardened armor now has 3 levels instead of 5.
    · Lowered the difference between min and max damage for all weapons.
    · The differences in weapons inside the same tier (shamshir and handar, for example) are now one that has more raw damage, and another that has more THC and counter chance.
    · Nets reduce defense 20 points instead of 30.
    · Perception and distance factored in nets THC. Also throwing influence is bigger.
    · Dodge characters get a bonus to avoid AoO attacks, allowing characters focused on dodge to move around the battlefield more.
    · Free defenses are based on dexterity and AP limit set by armor. Low dexterity and heavy armor characters get tired faster and get a penalty to defense when defending a lot within a turn. High dex, lowly armored character keep their full defense for longer.
    · Strength now give a % increase instead of a fixed bonus. Ranges from -20% to 40%.
    · Perception THC bonus changed, increases/decreases 4 points per stat point.
    · Masterwork armor is getting a boost, now it decreases penalties much more, from 25% to 80% of the total amount.
    · Increased the price of nets to 75 imperials.
    · Iron price increase changed from 2.5x to 1.5x.
    · Added two new items: Climbing hook and rope with grappling hook. Climbing now is a combined strength + dexterity check. Climbing hooks lower the bare handed requirements. Ropes rely on throwing (grappling hook makes the check easier) and then a small strength + dexterity check to climb.
    · Changed the armor of the guard in the Kebab thief quest to bronze.
    · Increased price of schematics.
    · The blacksmith one time sells bronze, wood and leather.
    Quest Changes:
    · Vignettes
    · There is now a slide before starting the vignette, introducing the town and your background.
    · You don't start the vignette in dialogue anymore, but in a enclosed area with minor interactions. You can save, check your gear, etc.
    · Added options to buy equipment in the assassin, mercenary, thief, merchant and drifter vignettes.
    · The straight attack option has been changed to "Reload the crossbow while the guard is mustering up his courage." You will take a few steps back, reload your crossbow, and have time to prepare for the attack of the guard.
    · The assassin now gets 2 nets and an iron sefet (small dagger) by default.
    · Bandit Camp
    · You no longer get directly into dialogue the first time you visit the bandit camp.
    · When you send the raiders to attack the mine, now you have a chance to spend SP, check inventory, etc.
    · Leader's armor is no longer lightened.
    · Changed one of the archers armor from auxiliary to barbari.
    · Mining Outpost
    · Added a new way of dealing with the mine, in which you poison their supplies. Assassins get an extra option here.
    · Changed the captain's armor from steel to iron.
    · Changed many of the armors there, giving them a more "romans from middle-east" look.
    · Increased the defense of the soldiers, while slightly lowering their attack.
    · Gave all shield soldiers an spare shield.
    · Changed gladius for an Axe for the soldier that greets you.
    · The captain now uses a 2H sword.
    · Changed the sword of one of the interior guards, giving him a Handar instead of gladius.
    · Palace Infiltration
    · Falling down the wall in the back of the palace doesn't cause a game over.
    · Some CS have partial successes in which you kill the NPC but get severely wounded.
    · Now you are actually taken to the torture room when you fail some of the checks (especially disguise ones), and there you have a chance to get out alive if you didn't kill any guards.
    · Praetor
    · Added a new quest that deals with Feng and Cassius, that comes after the vignette.
    · Added an unique, non-combat way to deal with the mine.
    · HD1
    · Moved it to after the new quest regarding Feng.
    · MG1
    · You no longer get into combat with Mercato if you fail cheating him and the charisma check. You can get him into debt with Cado in this path.
    · There is now a sinergy between trading, persuasion and streetwise in the options, and charisma affecting the difficulty of the checks.
    · MG2
    · Added synergies and charisma affecting checks with Antidas and in the infiltration.
    · Forging the proof now requires lore, and you can try it again if you fail the lore check and your perception is good enough.
    · You are not forced to craft a forge when you get Carrinas writing.
    · You are not forced in a dialogue with Antidas as soon as you get the evidence.
    · MG3
    · Added synergies and charisma influence to the checks with Mercato and Antidas.
    · Removed the trading check that came after selecting streetwise/persuasion in the first node.
    · You are not forced in a dialogue with Antidas as soon as you convince Mercato.
    · IG1
    · You now can engage the enemies on your terms. You don't start in fight mode, away from them and can use that situation to equip yourself or attack them from a distance.
    · Killing your party members nets no SP.
    · Made the stats of the guards a little better.
    · Changed the starting positions in the fight with the recruits.
    · IG2
    · You are healed before leaving for the tower.
    · You can convince a soldier to distract the guards if he respects your fighting reputation (combat and body count). Also, the charisma check is higher there.
    · There is an attack option for ranged characters.
    · You HP gets fully healed if you have CON damage.
    · IG3
    · Improved the skills of the regular guards a little.
    · TG1
    · There is now a sinergy beween disguise and stealing when trying to get the mandate.
    · Combined speech checks with the guards and Flavius now have sinergies between them.
    · You can convince Flavius if you are a liegeman of House Daratan.
    · TG2
    · Added a lore check to creating the re-direction letter (so now it's perception + lore, perception modifing the lore amount required). You can try it again later now if you fail.
    · You are no longer forced to go get the ring after successfully forging the letter.
    · Getting the ring allows you to bypass the disguise and speech skills checks when stopping the caravan.
    · When dealing with the caravan using disguise and no ring, in the checks there is a sinergy between disguise, streetwise, persuasion and charisma.
    · Killing the lone guard in the warehouse has a sinergy between sneak and critical strike.
    · TG3
    · Now you can try both speech options with Flavius. Also, they have a synergy with charisma (the higher your charisma, the easier the check).
    · When dealing with the mob, trying to lure them to the inn checks for disguise and streetwise, with a sinergy between them.
    · When bullshitting the guards, there is a synergy between disguise and streetwise.
    · Thieves have a better stock of arrows, and will use piercing arrows against armored soldiers and barbed ones against unarmored opponents.
    · You have the option to get away from the gate guards when choosing the start the fight.
    · You no longer stay in front of Bracchus when ambush him using the intelligence option.
    · You no longer stay so close to the ambushers after going through the wall.
    · Reduced the skills of the ambushers a little.
    · Exploration
    · Added a new encounter with a gang in the slums.
    · Added a character you talk to in the graveyard.
    Improvements:
    · Added the option to leave screens by pressing the same key that you use to enter it.
    · You can access the crafting screen by pressing R.
    · You can switch between screens with the hotkeys (from inventory to character screen, for example).
    · More buttons with sounds.
    · Better formating for the description text in the character screen.
    · You can resize and move the textbox in the main gui.
    · Added synergy and background description to the character creation screen.
    · Added tooltips to the tabs.
    · Q and E now rotate the camera.
    · Character creation is now tailored to resolutions between 900h and 1080h.
    · Added new dialogues screens, with bigger fonts, darker background and better formatting.
    · Anisotropic filtering now also affects all weapons, armors and some minor items.
    · Now you get a rank if you are part of a faction.
    · Notices in dialogue (text between *) now are centered and with a different color.
    · Added expanded dialogues about the world with the Inkeeper and Feng.
    · Now there is a list with all locations on the right side of the map.
    · Now there is a menu from which you can select which bodies you want to loot when 2 or more are in the same place.
    · Added sitting animations to filler characters.
    · New look for the lorica segmentata.
    · All screens fit higher resolutions better.

      Softpedia guarantees that Age of Decadence Public Beta R2 is 100% CLEAN, which means it does not contain any form of malware, including spyware, viruses, trojans and backdoors. [read more >]


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    RPG game | turn-base fight | decadence age | age | decadence | fight



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