In Water Panic, you guide a girl floating on an inner tube through a series of perilous areas.
Rather than the normal dangers associated with tubing, you face giant creatures that want to crush you, enormous whirlpools, and sports balls the size of houses.
To leave each area, you must collect a varying number of keys before you run out of time.
You can collect fruit and other items scattered around the area to gain time, and being crushed by a monster or other large object significantly reduces your remaining time. Some of the items you collect also have other effects, positive and negative.
The graphics in Water Panic are bright and colorful. Everything looks nice, but some things don't quite seem to fit together graphically. This sort of thing usually bothers me but in this case, strangely, I think that it actually gives the game some of its charm.
The look of the game combined with the polished basic gameplay and catchy music make it a lot of fun to play. I also get the impression that BorisE had a lot of fun working on the game.
As fun as it is, though, the game is pretty challenging. Being cornered by a monster or two can mean game over regardless of how well you've done in earlier areas. But the difficulty is not unreasonable.
You'll find yourself improving once you learn the level layouts and develop some dodging tactics. For me, this game has that elusive element that makes you want to keep trying even when things get frustrating.
Water Panic just has a fun aura about it that's hard to tie to concrete aspects of the game. With this said, have fun...