StarMade 0.1839

A 3D sandbox space shooter inspired by Minecraft.
StarMade is a Minecraft inspired 3D space shooter in which you benefit from the same freedom you have when playing Minecraft.

Explore space like never before, design your own spaceship, customize it the way you want and destroy your enemies with powerful weapons.

Main features:

  • Explore: Explore space generated in real time around you
  • Design: design you own ship or space station.
  • Customize: create customized weapons, harvesting elements, shields and docking stations for your ship. Combine elements to groups to make your modules even more powerful.
  • Multiplayer: full multi player: share control of your ship or design a ship together
  • Destroy: destroy your enemies with your powerful weapons or just infiltrate an enemy ship. There already is a big arsenal of destructive modules: Missiles (normal, heat seeking and target chasing), Lasers, and Explosive modules that detonate on impact
  • Salvage: salvage the ships of your fallen enemies to gain credits
  • Physics: fully integrated modern physics engine for real box-on-box collisions
  • Stealth: use radar jamming and cloaking modules for a surprise attack.
  • Multiplatform: runs on windows, mac and linux
  • Share: save, import & export your own ships as blueprints. You can upload your blueprints to any multi player server
  • AI: fight your own creations alone or in coop mode
  • Tutorial: interactive tutorial to learn the basics

last updated on:
November 24th, 2014, 7:29 GMT
file size:
153 MB
developed by:
Robin Promesberger
C: \ Shareware Games

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4 Screenshots
StarMade - Explore strange planets and blast your enemies to tiny pieces.StarMade - Discover new worlds and play your role in this fantastic space shooter.StarMadeStarMade
What's New in This Release:
  • Balance Changes:
  • Ratio Fixes:
  • Since not many people were happy with the change in distribution in ratio, I went back and rewrote the module to make it possible to redistribute in any combination. This means ratio of master to slave will once again just be 1:1. Effects are independent once again and are also 1:1 to master.
read full changelog

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