This is a fast-paced arcade game
Every time you play the levels, items, monsters, and so forth, are all procedurally-generated. The terrain is destructible and there are quite a few ways in which the various game elements can interact with one another. The goal was to create a fast-paced platform game that had the kind of tension, re-playability, and variety of a roguelike.
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What's New in This Release:
- Added version number and disclaimer to title screen
- Replaced Super Sound System with Caster extension for cross-platform playback of audio files.
- Sorted source code assets into folders
- Fixed transparency and other issues with sprites