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Shadow of Kingdoms

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An strategy game that pitches you as the rule of a crumbling kingdom who is tasked to save it and restore its glory. #Turn based strategy  #Role playing game  #Free to play  #Strategy  #Combat  #TBS  

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2.0/5

Shadow of Kingdoms is an online strategy game that fuses several gameplay features from other genres. It has turn-based combat, castle building, a fantasy world, quests, RPG style of character development and a lot more. It all comes together in a nice way, and the best part is that it’s free to play.

The last sentence is there to deceive you, just like a first glance at Shadow of Kingdoms might deceive you to believe that it’s a good game.

I found Shadow of Kingdoms on Steam; it was free so why not give it a shot. After the first few seconds of gameplay I didn’t want to think that this is going to be another browser game that made it to Steam because people don’t do their homework and confuse free to play with a good game. Still, there it was, in all its ‘glory’.

Right from the start you’re taken through the forced tutorial that every browser and mobile strategy game has. It’s rarely nice, and this one is poorly done. No matter, I power through with the hope that the game opens up later on and it gets good. After building a structure, recruiting some units, and exploring a map, it seemed nice. Shadow of Kingdoms actually comes closer to being a real strategy game when compared to several others that share this design, model.

However, that good feeling I had about completely vanished a few minutes into the game when signs of plagiarism combined with bad design started to appear. On top of that, it became clear that Shadow of Kingdoms is something purely built to monetize.

First off, the tutorial takes over your first minutes of gameplay. One of its grand suggestions was to recruit a zombie. What could go wrong except for the ‘Ok’, confirmation button, to be disabled even though I had units available and tons of resources to hire them. As usual, for underdeveloped games, restarting it solved the problem.

Ok, I get that Heroes of Might and Magic was used as inspiration for this. I played my thousands of hours of HoMM 3 when I was in my teen years and a good hundred more for each of the following installments. I can deal with the copied battlefield grid from Heroes 6, I can accept the almost identical hero highlight aura in map exploration mode but I draw the line in having the same (almost exactly the same) sound effect for when you defeat a unit. It’s just not cool. Looking closer at the paved road textures, I compared them with screenshots from Heroes 6. The resemblance is upsetting. I refuse to believe it copied more.

There’s a fine line between inspiration and copying, and Shadow of Kingdoms rides a screaming elephant over that line. There’s no tact in this. What else is there that will grind your gears? Well, do you remember visiting the obelisks in Heroes 3 to find out where the treasure was buried? And remember that it looked like a puzzle and pieces would start disappearing with each found obelisk, yeah, Shadow of Kingdoms does the same thing.

Making a game and releasing it as a free-to-play title is a troublesome thing from some perspectives. The first and most important is that the people who made it have bills to pay, and it’s normal that they should have a source of income.

Shadow of Kingdoms won’t reach into your pockets with force but it will make you feel like you need to spend a few bucks just so you can keep enjoying it, whatever that last part means to some. After investing serious hours into it, creating a champion you feel proud off, it’s hard just to drop the game when all it costs is a small amount of cash. That’s how most pseudo-free-to-play titles work. More so since after a while, grinding away XP, resources and everything else gets boring.

It’s not that I hate this game for its looks or gameplay. Not even the poorly written storyline gets in the way. What is a deal breaker is the business model it’s based on and how much it copies.

After playing it, I’m close to saying that I’d rather share the torrent link to any Heroes of Might and Magic title with you if you could just steer you from it. However, I won’t but I can do the next best thing, which is to redirect you to the chance of getting on the Heroes VII Beta access waiting list.

In conclusion, if you don’t mind poor game design and a terrible business model, you might find Shadow of Kingdoms a decent game.

What's new in Shadow of Kingdoms 09.15.2015 Update:

  • Weekly Events:
  • Egg Smash – Are you ready to find the golden egg? Break open these previous eggs to find glorious rewards for you and your army. Be sure to keep those Dragon Pearls to exchange for the ultimate gift package.
  • Recharge Rewards – Thank you very much for supporting Shadow of Kingdoms. Please take these gifts as token of our appreciation. Victory and honor be upon you and your castle!
  • Spending Rewards – Spend your precious diamonds to redeem your rebate diamonds back to you. The more diamonds you use, the more diamonds shall return to be used again.
Read the full changelog

Shadow of Kingdoms 09.15.2015 Update

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  runs on:
Windows
  file size:
388 KB
  15 screenshots:
Shadow of Kingdoms - Decent graphics and a borderline acceptable story to the gameShadow of Kingdoms - The GUI of the gameShadow of Kingdoms - Copying Heroes of Might and Magic 6 much?Shadow of Kingdoms - screenshot #4Shadow of Kingdoms - screenshot #5Shadow of Kingdoms - screenshot #6Shadow of Kingdoms - screenshot #7Shadow of Kingdoms - screenshot #8Shadow of Kingdoms - screenshot #9Shadow of Kingdoms - screenshot #10Shadow of Kingdoms - screenshot #11Shadow of Kingdoms - screenshot #12Shadow of Kingdoms - screenshot #13Shadow of Kingdoms - screenshot #14Shadow of Kingdoms - screenshot #15
  main category:
Freeware Games
  genre:
Time Management
Tactical
Strategy
Casual
Action/Adventure
TBS
  developer:
  visit homepage

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