A challenging puzzle platform game with tricky and ingenious level design! Jump, shoot, throw dynamite, blast walls and avoid spikes and loads of traps. This game is a mix of Rick Dangerous (Amiga) and Kings Valley II (MSX).
Explore temples with living stones, moving platforms, ingenious deadly traps and some tricky enemies. Collect keys, open doors, watch out for watertraps, use buttons to control moving walls and platforms! Do you think you can avoid all the traps along the way?
This is Indiana Jones retro style!! You can even play with Rick Dangerous!
Requirements:
· OS: Windows XP/Vista/7
What's New in This Release: [ read full changelog ]
· ADDED: Timestones added as checkpoints for all temples. This way, player can save in a room.
· Timestones are turned on if lives settings is set to oo (infinity). In EASY mode, more timestones are
· available to use, compared to NORMAL mode. HARD mode has no timestones.
A Timestone contains:
· (1) Save : Save checkpoint
· (2) Load : Load checkpoint
· (3) Restart : Restart room
· When player dies, last checkpoint is loaded automatically (if a checkpoint was saved.)
· When entering a new room, the timestone is empty and cannot be loaded, until you save a checkpoint first in
· that room.
· ADDED: Room 501, extra hint for hidden wall.
· ADDED: Corrected typo ("Bullet", instead of "Bullit")
· CHANGED: Room 501, removed spike left from hole, to make the jump a bit easier.
· CHANGED: Room 411, made path of vertical moving platform a bit longer.
· CHANGED: Room 513, made arrow faster, so you cannot escape it.
· CHANGED: Standing still "no bullit" enemy could not be killed by a bullit, but could be killed by dynamite.
· Now, he cannot be killed by ammo, only by an arrow. (room 513)
· CHANGED: Room 603, added extra wall. Will only open if all treasures are collected.
· BUG: When hitting F1,F2 or F3 on every first room of every temple, your ammo is gone. -> FIXED.
· BUG: Room 313: Almost impossible to jump in narrow passage from the right. -> FIXED.
· BUG: Room 508: When livingstone falls down off screen, it pops up on top of the room and stays trapped.
· > FIXED.
· BUG: Room 509: Player gets stuck when jumping against bridge from below, while a stone is on top. -> FIXED.
· BUG: Room 510: Moving platform and block cause bugs.
· > FIXED: Now, block is crushed when block is between platform and floor. Also, when two blocks move over
· each other, blocks are crushed.
· BUG: Room 510: Room could be solved differently, which was not the intention.
· > FIXED. (removed brown block, and added hump)
· BUG: Room 512: Player should be crushed by platform when block is on top. -> FIXED
· BUG: Fixed some bug with Eagle Eye item and password system.
· BUG: Fixed spike bug in room 603 under the bridge.
· BUG: Changed sprite mask enemy to make the base 32 pixels wide, so player cannot stand close to enemy.
· (e.g. room 513, 604 could be solved differently).