Risen3D 2.2.29

A standalone port of the DOOM engine.
Risen3D is a standalone port of the classic Doom game with improved OpenGL graphics, new models, skybox support and detailed textures.

Improve your Doom game experience using the Risen 3D launcher. Have fun!

NOTE: Risen3D is a Doom port only, you still require at least one of the iwads contained in any commercial version of either Doom, Doom2 or Final Doom before Risen3D will run maps in non commercial wads. 

Main features:

  • Advanced algorithms provide more accurate rendering in OpenGL.
  • Full Boom and MBF compatibility.
  • Super fast rendering of OpenGL graphics.
  • Slopes and 3D floors.
  • Md2 models, particle effects and high resolution texture options.
  • Skybox support.
  • Translucent water and underwater effects.
  • Outside fog support for maps that require it.
  • Model activation capability using the R3D scripting method.
  • Mobj spawning using the R3D scripting method
  • Detailed texture support.
  • Dedicated smart Launcher for easy launching and pwad management.
  • Uncapped frame rate for smoother game play.
  • Definition and dehacked editing capabilities.
  • Basic Doom mode option
  • Water splashes, ambient sounds, scrolling skies and stealth monsters.
  • In game texture alignment using the R3D Edit mode.

last updated on:
November 17th, 2014, 7:43 GMT
file size:
5.8 MB
developed by:
C: \ Freeware Games


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What's New in This Release:
  • Using the 'kill' command in the console now unfreezes the game.
  • Bug fixed that could cause the wrong lighting value to be applied to a sprite or model in a heightsec sector.
  • False glow planes being generated with slopes when viewed underwater are now not drawn.
  • Bug fixed in teleport code that prevented an object placed directly on a teleport line in a scroll sector from being teleported to the line's tagged sector. This has only just been discovered as it is rare.
read full changelog

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