Risen3D iconRisen3D 2.2.27

A standalone port of the DOOM engine.
Risen3D is a standalone port of the classic Doom game with improved OpenGL graphics, new models, skybox support and detailed textures.

Improve your Doom game experience using the Risen 3D launcher. Have fun!

NOTE: Risen3D is a Doom port only, you still require at least one of the iwads contained in any commercial version of either Doom, Doom2 or Final Doom before Risen3D will run maps in non commercial wads. 

Main features:

  • Advanced algorithms provide more accurate rendering in OpenGL.
  • Full Boom and MBF compatibility.
  • Super fast rendering of OpenGL graphics.
  • Slopes and 3D floors.
  • Md2 models, particle effects and high resolution texture options.
  • Skybox support.
  • Translucent water and underwater effects.
  • Outside fog support for maps that require it.
  • Model activation capability using the R3D scripting method.
  • Mobj spawning using the R3D scripting method
  • Detailed texture support.
  • Dedicated smart Launcher for easy launching and pwad management.
  • Uncapped frame rate for smoother game play.
  • Definition and dehacked editing capabilities.
  • Basic Doom mode option
  • Water splashes, ambient sounds, scrolling skies and stealth monsters.
  • In game texture alignment using the R3D Edit mode.

last updated on:
September 6th, 2014, 12:07 GMT
file size:
5.8 MB
developed by:
C: \ Freeware Games


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user rating 4



5 Screenshots
What's New in This Release:
  • Fixes bug that caused an error code exit when saving a wad on exiting edit mode. The wad itself was unaffected and changes were stored OK. The problem was with an update being made to the nodes file to prevent the edit nodes having to be built again.
  • It was found that an analyser change for skies was not being stored to the analysis file. This was rare as in almost all maps that needed the change the analysis was fast enough to mean no file was created which in turn meant it was of no consequence. Nevertheless this has now been fixed.
  • An offset error has been fixed that was previously missed through not being obvious. An example was with the lower textures on the lines in SiD map01 S391 (where it was obvious).
  • Some minor analysis changes made. For example L1391 in Didy's Beluga (the door blocking access to the chainsaw) is now rendered correctly. This is a rare case of where an alpha tex is used as an upper texture which should not be vertically clamped.
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