110 MB   11,841 downloads 100% FREE
3.9/5 51
Legends is a fast-paced first-person-perspective online multiplayer game.




Legends is a fast-paced first-person-perspective online multiplayer game. The game is designed to take advantage of the beautiful environments available from the Torque engine it is based on, while still offering the breakneck pacing and variety of styles available from such classics as Quake and Tribes.

Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell style a lot of games espouse; the addition of a jetpack adds a third dimension of mobility that makes skill, forethought, and restraint necessities to winning.

Team sizes are ideal between 10 and 15 on each side, and the network code allows 56k upwards to play smoothly. Game type offerings range from the classic Capture the Flag, Deathmatch and Duel just to own a few steps in the game.

Plenty of maps are provided by us, but the beauty of this game is its customization possibilities. Mission creation has never been easier, with a stable, full-featured editor integrated into the game engine itself. Skins, models, and effects can all be modified by the end-user with commonly available tools.

The game has an Autodownload feature which means you never have to leave the game to join new user created Client-Side and Server-Side missions.

Having a good match? Record it! Legends features in-game demo recording, so you can review your gameplay later or watch matches by your friends anytime. Great for clans working on new strategies, or just for your own fun! Our Graphical User Interface (GUI) features the use of themed skinsets. Anyone can create their own skinsets for use, and download those by others. Changing themes and skins in-game is as simple as a few mouseclicks.

Here are some key features of "Legends":

Platform Layer
· Windows server & client with OpenGL
· Mac OS 9/X server & client with OpenGL
· Linux server, Linux client under development
· Journaling
· Integrated hierarchical profiler
· Math library, Vector, Matrix, Quaternion, etc.
· Efficient memory manager with extensive debugging features
· Resource Manager
· File and Stream IO
· Keyboard, Mouse and Joystick Input
· SFX/Music driver using OpenAL

Scripting Engine
· Integrated compiler
· Intermediate tokenized object format
· On-demand compilation
· C++ like syntax
· Large complement of functions including math,object manipulation, fileIO, TCP/IP, etc.
· Easily extend with plugins

GUI Engine
· Build fully scriptable interfaces
· Includes set of default controls
· Write custom controls
· Includes an integrated GUI builder
· Extensive font support

Mission Editor
· Integrated mission builder
· Construct, place, size, scale and rotate objects
· Multi-level undo/redo
· Edit object properties
· Control mission lighting
· Mission scripting
· Built-in terrain editor
· Rule based fractal height field generator
· Rule based fractal terrain tiling

3D Engine
· Multi-pass texturing
· Layered volumetric fog
· Decals
· Detail texturing
· Environment mapping
· Vertex and multi-pass lighting
· True spherical distance fogging (for terrain, buildings)
· Spherical distance clipping (for terrain, buildings)

Mesh Engine
· Continuous level of detail based on a progressive mesh algorithm
· Supports, bone, mesh, texture bitmap, texture coor. and visibilty animation
· Mesh vertex deformation animation
· Multi-bone mesh skeletal animation
· Simple interface to multi-sequence animation manager
· Damage detail level
· Collision detail level
· Projected object shadows (clipped against the environment)
· 3DS Max & MilkShape exporters

Particle Engine
· Integrated with scripting engine
· Animate texture and scale
· Specify particle mass, drag, starting velocity, etc.
· Sophisticated particle generators which can emit multiple particle types at once

Terrain Engine
· Continuous, seemless, LOD mesh generation (using screen error metrics)
· Aggregated tile mip-mapping
· Light mapped for hill and building shadows
· Dynamically generated blend tiles
· Altitude based fog banks
· Seemless integration with the interior engine

Interior/Building Engine
· Portal based interiors
· Seemless integration with the terrain engine
· Detail brushes
· Animated lightmaps
· Buildings can be instanced, placed, manipulated and yes, scaled, with the mission editor
· WorldCraft converter

Water Engine
· Continuous, seemless, LOD mesh generation (using screen error metrics) for large bodies of water
· Dynamic waves
· Multi-pass wave crest and shoreline textures
· Integration with terrain and interior engines

· Uses UDP and TCP
· Award winning client/server architecture
· Packet stream manager
· Object ghost manager with partial object updates
· Bit level stream packing
· String and message packing
· Uses the optimal Notified Delivery Protocol

· Multi-channel prioritized SFX manager
· 3D sound support; panning, volume, doppler, cones
· OpenAL

Miscellaneous Libraries and Code
· Spatial Database
· Collision Testing
· Vehicle Physics

· 3DS Max plugins, including an exporter and helper objects
· WorldCraft converter and lighting
· Integrated into the engine: GUI builder, mission builder, terrain editor, terrain generator
Last updated on January 27th, 2010

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